no one says anything about the thematic of the races it just can have whatever asi is player set I do not care about that but mechanics and thematic will still be standing, worst case we make a race for @Morrus thingIt was about races that used to have a Wisdom bonus. If you want a new race from WotC though, you have to know there won't be any ASIs.
did you not read @Vaalingrade point it needs to not be a monoculture I say it to be built around two poles druid and ranger with the other being cleric monk.For what they look like I imagine somewhere between LoZ Deku Scrubs and some of the more humanoid grass types, plants come in a huge variety of colours after all
To avoid the stereotype of tree hippies their culture could be heavily rooted (heh) in medicine and healing as most medicines originated from plants, alternately they could be a trader civilisation exporting fruit, veg, rare plants and herbs or lumber they use their affinity with nature to grow of superior quality in exchange for manufactured goods they can’t make themselves, on another hand you could make them much more savage, playing up the cutthroat ‘survival of the fittest’ aspect of nature.
They could adventure as a way to find new land, ripe for cultivation of nature, or to protect existing nature from threats or fixing imbalanced ecosystems.
Armour could be crafted from special ironwood (isn’t that a special option for higher tier druid armour?) or building on what i said previous maybe they have to trade in metal armour and gear.
the investigation and the insight logically work off the same insight and noticing things.For me, "Wisdom" is a hodgepodge of unrelated concepts:
Willpower saving throw
Perception (be its own ability score)
"intuitive" Investigation skill check
"social skills" Insight skill check
Wisdom isnt really a concept to build a species concept on.
I use Charisma as the go-to for all social skills, including Insight (and including understanding psychology).the investigation and the insight logically work off the same insight and noticing things.
that just make cha the most overpowered stat maybe move some of it to int if you are going to kill wisdomI use Charisma as the go-to for all social skills (including psychology).
If someone wants to discern if someone is hostile or in need, or utilize empathy or other social savvy, I ask for a Charisma check.
The Investigation is nonsocial, like scientific insights and intuitions.
A curious result is, the Cleric is more about Charisma and personal relationships, and the Druid is more about Intelligence and grasping how nature works.
I am comfortable with Charisma including (even requiring) the ability to read people.that just make cha the most overpowered stat maybe move some of it to int if you are going to kill wisdom
interesting but I will stick with wisdom.I am comfortable with Charisma including (even requiring) the ability to read people.
Powerwise, giving Insight/Empathy to Charisma is balanced. It is mostly a passive skill, but helps inform roleplaying the social pillar.
Things like sanity checks and willpower checks are still Wisdom. It is mostly passive, like a kind of mental Constitution
4e has a playable plant species that has some currency, the wilden. A 5e version with your personal tweaks can work.interesting but I will stick with wisdom.
any ideas for the plant folk I might as well work on my next bad idea now.
ent runs into the large race problem and shambling mound are mindless abominations.4e has a playable plant species that has some currency, the wilden. A 5e version with your personal tweaks can work.
But in the case of a plant species, its probably better to pick a D&D Plant that already has well-established lore, and stat it up as a proper race, like ent or shambling mound.
I’d been typing up my post for a while and looking up images so no I hadn’t seen Vale’s post when I posted thatdid you not read @Vaalingrade point it needs to not be a monoculture I say it to be built around two poles druid and ranger with the other being cleric monk.
need more than just humanized plant when it comes to look needs to be something ICONIC
also more idea images:
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For ent:ent runs into the large race problem and shambling mound are mindless abominations.