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D&D 5E why has none of the wisdom races caught on?

For me, "Wisdom" is a hodgepodge of unrelated concepts:

Willpower saving throw
Perception (be its own ability score)
"intuitive" Investigation skill check
"social skills" Insight skill check

Wisdom isnt really a concept to build a species concept on.
 

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It was about races that used to have a Wisdom bonus. If you want a new race from WotC though, you have to know there won't be any ASIs.
no one says anything about the thematic of the races it just can have whatever asi is player set I do not care about that but mechanics and thematic will still be standing, worst case we make a race for @Morrus thing
For what they look like I imagine somewhere between LoZ Deku Scrubs and some of the more humanoid grass types, plants come in a huge variety of colours after all

To avoid the stereotype of tree hippies their culture could be heavily rooted (heh) in medicine and healing as most medicines originated from plants, alternately they could be a trader civilisation exporting fruit, veg, rare plants and herbs or lumber they use their affinity with nature to grow of superior quality in exchange for manufactured goods they can’t make themselves, on another hand you could make them much more savage, playing up the cutthroat ‘survival of the fittest’ aspect of nature.

They could adventure as a way to find new land, ripe for cultivation of nature, or to protect existing nature from threats or fixing imbalanced ecosystems.

Armour could be crafted from special ironwood (isn’t that a special option for higher tier druid armour?) or building on what i said previous maybe they have to trade in metal armour and gear.
did you not read @Vaalingrade point it needs to not be a monoculture I say it to be built around two poles druid and ranger with the other being cleric monk.

need more than just humanized plant when it comes to look needs to be something ICONIC

also more idea images:
1646765016570.png
1646765059495.png
1646765079747.png
1646765099692.png
1646765108423.png


For me, "Wisdom" is a hodgepodge of unrelated concepts:

Willpower saving throw
Perception (be its own ability score)
"intuitive" Investigation skill check
"social skills" Insight skill check

Wisdom isnt really a concept to build a species concept on.
the investigation and the insight logically work off the same insight and noticing things.
 

the investigation and the insight logically work off the same insight and noticing things.
I use Charisma as the go-to for all social skills, including Insight (and including understanding psychology).

If someone wants to discern if someone is hostile or in need, or utilize empathy or other social savvy, I ask for a Charisma check.

Investigation is nonsocial, like scientific insights and intuitions.

A curious result is, the Cleric is more about Charisma and personal relationships, and the Druid is more about Intelligence and grasping how nature works.
 

I use Charisma as the go-to for all social skills (including psychology).

If someone wants to discern if someone is hostile or in need, or utilize empathy or other social savvy, I ask for a Charisma check.

The Investigation is nonsocial, like scientific insights and intuitions.

A curious result is, the Cleric is more about Charisma and personal relationships, and the Druid is more about Intelligence and grasping how nature works.
that just make cha the most overpowered stat maybe move some of it to int if you are going to kill wisdom
 

that just make cha the most overpowered stat maybe move some of it to int if you are going to kill wisdom
I am comfortable with Charisma including (even requiring) the ability to read people.

Powerwise, giving Insight/Empathy to Charisma is balanced. It is mostly a passive skill, but helps inform roleplaying the social pillar.

Things like sanity checks and willpower checks are still Wisdom. It is mostly passive, like a kind of mental Constitution
 

I am comfortable with Charisma including (even requiring) the ability to read people.

Powerwise, giving Insight/Empathy to Charisma is balanced. It is mostly a passive skill, but helps inform roleplaying the social pillar.

Things like sanity checks and willpower checks are still Wisdom. It is mostly passive, like a kind of mental Constitution
interesting but I will stick with wisdom.

any ideas for the plant folk I might as well work on my next bad idea now.
 

interesting but I will stick with wisdom.

any ideas for the plant folk I might as well work on my next bad idea now.
4e has a playable plant species that has some currency, the wilden. A 5e version with your personal tweaks can work.

But in the case of a plant species, its probably better to pick a D&D Plant that already has well-established lore, and stat it up as a proper race, like ent or shambling mound.
 

4e has a playable plant species that has some currency, the wilden. A 5e version with your personal tweaks can work.

But in the case of a plant species, its probably better to pick a D&D Plant that already has well-established lore, and stat it up as a proper race, like ent or shambling mound.
ent runs into the large race problem and shambling mound are mindless abominations.
 

did you not read @Vaalingrade point it needs to not be a monoculture I say it to be built around two poles druid and ranger with the other being cleric monk.

need more than just humanized plant when it comes to look needs to be something ICONIC

also more idea images:
1646765016570.png
1646765059495.png
1646765079747.png
1646765099692.png
1646765108423.png
I’d been typing up my post for a while and looking up images so no I hadn’t seen Vale’s post when I posted that

I dunno ‘humanoid plant’ is quite iconic IMO, I’d be leaning more to the deku side of things than the Pokemon side of things, the images you posted are a little too monstrous and overdesigned for my tastes personally, that first dragon/third image looks the most coherent to me

They don’t have to be a monoculture i was just suggesting potential ideas that weren’t just ‘tree people’ though i agree about the ranger-druid-cleric general class focus though barbarian wouldn’t go awry with the last ‘survival of the fittest’ concept for them.
 

ent runs into the large race problem and shambling mound are mindless abominations.
For ent:

A Large race is fine in 5e. Having only 1 reaction per round prevents the earlier-edition abuse of multiple op attacks with reach.

Things like grappling advantage and weapon sizes can be a race feature.

Besides, who says the player race needs to start off as a full grown tree?


For shambling:

The shambling race might descend from targets of the Awaken spell or be sapient by other means.


What other iconic D&D Plant can you think of?
 

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