I decided to move this out of the "Typical Player Behavior or Bad Role-Playing" thread...
Actually, the alignment system *does* pretty much preclude the possibility of cutthroat realistic politics, if you think through the implications. The problem is the magic factor. Obviously before any important negotiation or diplomacy there would be "Detect Evil" and "Zone of Truth" and "Detect Lies"-type spells cast on both sides. Clearly if one side is aware that the other side is "evil", they aren't going to trust them. If some politician is "evil", no one is going to vote for him. And while magic works both ways -- i.e., you COULD have people using "Undetectable Alignment" left and right -- it is a lot easier to detect alignment than to conceal alignment, using D&D3.X rules as written.
Basically, you would have to divide the world up into "good" and "evil" governments and the whole thing becomes ridiculous by any real-world standard (although perfectly acceptable for your typical fantasy campaign). In the real world, people *can* be good and faithful to their friends and family, and horribly evil and treacherous and vicious to their enemies.
Frankly, if people are even *aware* of the fact that there is such a thing as an "objective" good and evil, it becomes pretty much impossible for real-world politics and behavior to exist. Of course, people *want* to behave in a "good" fashion, but it's not easy.
(By the way... I know that someone out there reading this thread is going to argue that I'm taking an unnecessarily cynical view of human behavior, so let me pre-emptively say one thing: read a history book. Any history book.)
HOWEVER -- I'm not saying that I think alignments don't have a place in D&D in general. On the contrary. I think they do their job fine. I've run most of my campaigns using alignments, and I think they're perfectly suited for most heroic fantasy campaigns. However, for my current campaign, I wanted a more "realistic" level of backstabbing and betrayal and mixed allegiances. And thus, alignments had to go....
Jason
delericho said:There's nothing in the alignment system to preclude this. Still, if you want to ditch alignment, that's fair enough.
Actually, the alignment system *does* pretty much preclude the possibility of cutthroat realistic politics, if you think through the implications. The problem is the magic factor. Obviously before any important negotiation or diplomacy there would be "Detect Evil" and "Zone of Truth" and "Detect Lies"-type spells cast on both sides. Clearly if one side is aware that the other side is "evil", they aren't going to trust them. If some politician is "evil", no one is going to vote for him. And while magic works both ways -- i.e., you COULD have people using "Undetectable Alignment" left and right -- it is a lot easier to detect alignment than to conceal alignment, using D&D3.X rules as written.
Basically, you would have to divide the world up into "good" and "evil" governments and the whole thing becomes ridiculous by any real-world standard (although perfectly acceptable for your typical fantasy campaign). In the real world, people *can* be good and faithful to their friends and family, and horribly evil and treacherous and vicious to their enemies.
Frankly, if people are even *aware* of the fact that there is such a thing as an "objective" good and evil, it becomes pretty much impossible for real-world politics and behavior to exist. Of course, people *want* to behave in a "good" fashion, but it's not easy.
(By the way... I know that someone out there reading this thread is going to argue that I'm taking an unnecessarily cynical view of human behavior, so let me pre-emptively say one thing: read a history book. Any history book.)
HOWEVER -- I'm not saying that I think alignments don't have a place in D&D in general. On the contrary. I think they do their job fine. I've run most of my campaigns using alignments, and I think they're perfectly suited for most heroic fantasy campaigns. However, for my current campaign, I wanted a more "realistic" level of backstabbing and betrayal and mixed allegiances. And thus, alignments had to go....
Jason