Raven Crowking
First Post
Pemerton - I go the other way on this. The whole point of Rule 0 (although it has been used for other things) is to allow flexibility into the system. At it's most basic, it says that what you and your group decides is probably best for you and there's no way a game designer can cover every possible eventuality.
Agreed. This is, IMHO, absolutely correct.
Hussar, I think the difference between page 42 and earlier versions of "rule 0" or "just make stuff up" is that page 42 sets a DC and a damage number such that, if the player makes the roll, then the damage is dealt - and the damage is a meaningful amount for an attack action at the level in question. So it no longer leaves the effectiveness of the player's improvised action to the hostage of the GM's mechanical whims (in the sort of fashion that you've talked about in other posts).
Which makes Page 42 more useful in a particular set of circumstances, but less useful overall than the implied Rule 0 (or the actual Rule 0 in games with that sort of construction).
RC