So is it good or bad to inflict suffering on one to help many? This question is hotly debated among real life moral philosophers, and comes up from time to time in the game. I don't think it's necessary for the game rules to take a view one way or the other.
That is a moral dilemma, not an alignment one as it asks good or bad, not Good or Evil.
The fact you couldn't resolve it without inflicting injury to ANY doesn't mean you didn't do what you could to prevent it.
Standing by and doing nothing would have been Neutral. Since the system has only one direction on either side, was it Evil to inflict injury to one while saving many?
Do you focus on the injury or the helping.
As another mentioned killing the children of the goblin hoard as a case.
You cannot let NOW determine what would happen in the fake game.
If you have any qualms agaisnt harming another, then do not allowing the harming of another in any way shape or form in your game.
But obviously this breaks down as soon as A doing what she wants prevents B doing what he wants. And you can't resolve this by a contrast of good and evil, because most people are going to say that a chaotic good character can own property, but by doing what I want with my property I stop others from doing what they want to.
Chaos has nothing to do with Good or Evil. Don't try to define 9 or 10 alignmnts, jsut resolve things based on the axis.
Don't ask was something Lawful Good, but, and as I said before, ask: Was it Lawful? Was it Good?
And what you describe is the meaning of Chaos, so your example fits perfectly. Chaos isnt about order that protects the rights of person B to do what they want, but rather saying nothing will interfere to tell person A they cannot do something.
That is what chaos is about, the opposite of Order.
Some philosophers of law (Fuller, perhaps Dworkin) think that good is inherent in order. Others disagree. Some think that certain approaches to regulation are inherently self-defeating, and thus that the rule of law is a self-validating ideal (Fuller again, perhaps Hume). Others disagree.
Or to make it less abstract - what if the local order is Germany 1942, Louisiana 1852, Russia 1972?
Justice is blind. Justice cares not about order or chaos, only law.
Here is where the game comes to life, when you say this city is based on Germany, this other on Russia, etc.
You are connecting Order to much with Law.
Think of those example cities and times, and think or it as the status quo. That is the order of ANY place and time.
So you have one city in a game that has a different status quo than another, that is what it is for. A paladin would try to maintain order. Moving from city to city, makes it a hard class to play and learn. Such was why the older editions has racial restrictions based on what was viewed by those races as status quo.
DMing isn't easy, nobody said it was, and anyone who does say it is is either talking about for them and their group, or an idiot.
Maybe the Order in one place involves people always "stealing" from each and every person in the town.
Ever walked into a Kender city in the game?
This is where the game either comes to life, or you unify all the places in the game to have the same status quo.
Well, would he look like Peter Singer? Abraham Lincoln? Ghandi? the Pope?
Stop, stop, stop! You are still doing it.
Remove the real world from it. Don't try to assign Chaotic Good to Robin Hood.
Just ask those same questions for each action, don't over complicate it.
Was this action Good?
Was this action "Lawful"? (Trying to maintain Order)
That is all you have to do, not try to say "What would PersonX Do?"
You CAN play Robin Hood as Chaotic Good, Chaotic Neutral, Chaotic Evil even.
Why do I assign Chaotic to Robin Hood, when I just told you to remove references of real world ideals? Every instance of Robin Hood has gone against the status quo.
Depending on the views of the world around him, he could be seen of as Evil or Good, or in between.
So you would have to play him in a manner that fits one of those ways and he would still be Robin Hood.
But if that confuses you, jsut remember those two questions. One checking the state on the Good/Evil axis, and the other checking the state on the "Law"/Chaos axis.
It it like rolling a d20 and a d6 at the same time looking for their independent results. What result the d6 returns has nothing to do with the d20. Ignore them bumping into to each other, as I said at the same time, not form the same hand or even same location.
When checking what the d20 result it the d6 doesn't matter. They just happen to be at the same time when they both offered results. Get the information you need about the d20, and then use that final information, then move on to the d6 and ignore you even rolled a d20 because you already have its result.
CAn you map out all the posibilites of results when a d20 and a d6 are both rolled at the same time? Yes, but why when what you are looking for has nothing to do with then occuring at the same time.
The fact the d20 rolled an even number this time, doesn't have any bearing on the d6 rolling an odd number. Likewise moving away from the "Lawful" towards more Chaotic, has no bearing on whether it was Good or Evil.
They coexist, but are not codependent, they are independent.
Trying to combine them is really like comparing apples to oranges.
If you have 10 apples now and 10 oranges and eat none, then wake up tomorrow and 3 apples have gone bad making you have less apples, it has nothing to do with the oranges. Maybe you had an apple fungus, maybe the apples just went bad.
So keep them separate and ONLY look at them on their own axis.
There are so many competing conceptions here that I don't think it's very helpful for the game to feel the need to take a stand.
In play, what most people are actually looking for from a paladin, I think, is an honourable, chivalric warrior - a la Lancelot (at least before his fall) or Arthur or Aragorn - all of whom do things that many modern people would regard as immoral (in particular, a much more casual attitude to killing, to hierarchical social systems, and to the suffering that these can lead to). And they are also deeply moved by honour, which in the modern world is mostly dead as an ideal (at least outside some military circles), and hence is unlikely to be captured by any contemporarily relevant notion of good.
So why not just let people play their conception of such a warrior? I don't care whether or not they label it lawful good - but I don't see the need for policing by a GM.
That is still the problem that most people are doing trying to combine and related those combined axis to someone else.
Stop trying to compare these wrongfully combined alignments to anyone in particular be they real or fictional.
Gary was WRONG, when trying to take 2 coins with different sides and making 9 out of them.
D&D did not try to combine the two axis. Adding the Good/Evil to AD&D wasn't the problem, but combining it with the Law/Chaos was, and always will be the problem.
Mentzer Basic Players Manual said:
Law (or Lawful) is the belief that everything should follow an order, and that obeying rules is the natural way of life.
This is repeated in the Rules Cyclopedia I think as it used the Mentzer version of basic rather than the blue books IIRC.
This missing bit of info and adding a new axis and trying to lay them on top of each other, is where all the problems stem from.
I want to hear people that had real alignment conflicts playing Basic.
Those 9 alignment combinations is where I bet a majority of the people are having the problem trying to fit some mold they set forth.
I threw them out and just base things on the two axis.
It doesn't remove argument, but that is what the egg timer is for. A player has time to make the case, if severely needed, why his/her actions do not violate one or the other side of their actions, and if successful reasoning for their action then so be it. Let me tell you that the use of the egg timer for that has been minimal.
Maybe it helps having a DM open to listen to the players rather than someone trying to define RAW alignments. Maybe it is the approach of not trying to be constrain to 9 alignments but rather using 2 axis.
Try for yourself if you can get out of those 2 big problems many have with alignments and see if it can work for you, and tell me what you think the reason it works is.
1. Don't use 9 alignment, but use the 2 axis as independent of each other to see if one or the other changes.
2. Don't try to assign those 9 alignments to anyone real or fictional, since you are not using those combined axis to create the 9 alignments anyway.
*9 or 10 alignments however you wish to view them.