If one round is 5 seconds and another is 7, that's alright. Just give me reasonable approximations.
These seem to be pretty similar ideas.Can one turn in a dungeon be 10 minutes and then one in some other location be 18? Sure, why not?
Right, meta in the "you can't act on this information as though it makes sense to your characters, unless it's like an order of the stick world where all the mechanics exist in the world and every NPC understands them how they work" sense.
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if each of those things takes an explicit quantity of inworld time instead? For your examples: Say 1 minute per square foot; 8 hours; 2 hours in the wilderness or 10 minutes in public in town during the day, possibly modified in major cities, or reduced at nighttime?
A world where events occur with the regularity of a metronome is just as "meta" as the OotS world.In Realm of Stars I have 2-action combat turns in a 6 second round
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The "default" for a check is that it takes one action (2-3s).
My Wilderness random encounter rolls are currently done usually at the start of the day, 1 roll per 2h, with a chance of multiples (or nothing) in a 2h window, and then I roll and note down which 15 minute interval in that 2h they occur in. Obviously, if they're somewhere inaccessible (in town, for instance) when it comes up, they would skip that encounter.
No more weird than someone calculating that the incidence of random meetings is structured around 2 hour intervals.I'm imagining a seasoned adventurer with an inquisitive mind carefully gathering data, through years spent exploring dungeons. "You know what's strange...the more quickly we do things like search rooms and open chests, the more frequently monsters wander in on us. When we slow down and take longer, they come less frequently. Weird, huh?"
Given the context of the rest of your post where you're saying the tasks in fiction are all the same length of time, this makes more sense. I was not assuming a fixed list of tasks of equal time commitment.
Because it gets you to the same game play more easily. I mean, the decision that (say) there is a 1 in 6 chance of finding a secret door if you spend 10 minutes (1 turn) searching in the right 10' x 10' area of wall is pretty arbitrary. What is gained by (say) changing the detection chance to 1 in 12 but declaring that the search only takes 5 minutes?But if they know how long each task takes, and can figure out the intervals for recurring checks like random encounters, is there a need to make all these random things be modified to take the same amount of time (the "dungeon turn")? If yes, why?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.