Mistwell said:
It used to be that things were not expressed as "squares" for movement. Movement was movement, and a grid might be useful sometimes but it was never expected or even typical. 3rd edition changed that, and all indications are that 4th edition will not only continue it but will entrench it even more with movement now expressed in squares.
Actually this isn't a new thing, its a reversion to 1E rules.
As to much of Jack's prior comments *shrug* its a matter of style.
I want to know what the character can do, we are
role playing the character after all. That's why I like the importance of Feats and Skills in 3.X and why I hope (one way or the other) it continues into 4E.
Challenging the players with problems has never been an issue for me either *shrug*, certainly nothing we know about 4E has indicated that I will have to do anything more or less to present the players with challenges.
As to the mechanics of the game getting in the road of "getting in there and doing the killing" again *shrug* I play a lot without a battlemat or other representation of what is happening, and after doing it for 20 years its hardly a problem - even with things like attacks of opportunity. I also expect to continue to do it in 4E.
It is important that player's get prepared before the game so that they know what their character is able to do, so that the player can
role play their character's interaction with the situation and the game doesn't have to get bogged down in the mechanics of it. But with experienced players I haven't found that to be a problem. Though I know I'm looking forward to the possibility of everyone attacks 1/round base, instead of the 7+ attacks some characters are able to do.
As to the "old style" encounters that someone mentioned the game I'm currently playing in is based in the Eberron mega-dungeon thing, and its stupidly annoying having encounter difficulty sway randomly from room to room. To the point that we auto-kill most of the things that we encounter - so most encounters are irrelevant. Its not making the dungeon fun, just silly. The DM skimmed over about 10 rooms on Saturday simply because they were irrelevant, thats a lot of pointless text. This does however reflect something I'm looking forward to in 4E, the 1 Monster/PC encounter which is balanced to the party desperately needs to make a return.