Spell
First Post
i don't particularly agree with the original poster that later editions of the game lack what Belorin so nicely spelled out... the main gripe is rule multiplication and min/maxing: there were min/maxers even in the beginning, as far as i can gather from the stories i've been told, and everyone always had at least some house rules.
now, please notice that i don't want to start an edition war, because it would be stupid and fruitless. in fact, i don't think one can't do great campaigns with 3e, 2e (which was and still is my favourite, even if i recognise all its weaknesses), or with any other edition or derived game (c&c, hackmaster, and so on).
i think what Belorin is hinting at was that, in the old days (and even a bit later, when i was playing every week), gaming was something that put people together. you would hang out with your pals in school, or during week time, you would go to the cinema, or play football, go to the pub or whatever, and THEN, you would sit around the table and play D&D, too.
yes, i did meet lots of wonderful people that i wouldn't have met if i didn't play D&D. and, yes, i have met lots of "weirdos", too. but i stopped gaming regularly when it became less of a friend thing, and more like a communal hobby that i happened to share with some random people sitting at the same table ever once a week.
i don't miss those sessions. i miss playing with my friends, or with people that i can trust to build a funny game together, whether or not i'm the DM. i think it has a lot to do with the "high trust" enviroment that came up in another, very interesting thread.
i don't know if 4e will help building up trust between players. i might be very wrong, because i never really got into it, but the amount of rules present in 3e might have come across in some circles as a way for players to defend themselves from the DM, or from each other, or whatever.
i don't know how much is the case, but, if someone actually felt that way, maybe switching to a slightly lighter ruleset, like 4e seems to be, and one that put a lot of emphasis on fluff once again [instead of trying to regulate everything, from expected wealth per level, to every single spell you need to create a magical item... sorry, i couldn't resist!
], might mean getting back the feeling of building a trusting bond with the other players.
just my 2 pences.
ps: for the records, i lost interest in 3e when i felt that i needed to memorize lots and lots of rules to be able to run my adventures smoothly... all of the sudden, i felt i couldn't wig it and keep any player happy.
now, please notice that i don't want to start an edition war, because it would be stupid and fruitless. in fact, i don't think one can't do great campaigns with 3e, 2e (which was and still is my favourite, even if i recognise all its weaknesses), or with any other edition or derived game (c&c, hackmaster, and so on).
i think what Belorin is hinting at was that, in the old days (and even a bit later, when i was playing every week), gaming was something that put people together. you would hang out with your pals in school, or during week time, you would go to the cinema, or play football, go to the pub or whatever, and THEN, you would sit around the table and play D&D, too.
yes, i did meet lots of wonderful people that i wouldn't have met if i didn't play D&D. and, yes, i have met lots of "weirdos", too. but i stopped gaming regularly when it became less of a friend thing, and more like a communal hobby that i happened to share with some random people sitting at the same table ever once a week.
i don't miss those sessions. i miss playing with my friends, or with people that i can trust to build a funny game together, whether or not i'm the DM. i think it has a lot to do with the "high trust" enviroment that came up in another, very interesting thread.
i don't know if 4e will help building up trust between players. i might be very wrong, because i never really got into it, but the amount of rules present in 3e might have come across in some circles as a way for players to defend themselves from the DM, or from each other, or whatever.
i don't know how much is the case, but, if someone actually felt that way, maybe switching to a slightly lighter ruleset, like 4e seems to be, and one that put a lot of emphasis on fluff once again [instead of trying to regulate everything, from expected wealth per level, to every single spell you need to create a magical item... sorry, i couldn't resist!

just my 2 pences.

ps: for the records, i lost interest in 3e when i felt that i needed to memorize lots and lots of rules to be able to run my adventures smoothly... all of the sudden, i felt i couldn't wig it and keep any player happy.