catsclaw227
First Post
I thought we were all trying to put a halt to edition wars...
Some people like some ways to play the game, others like other ways.
Some people like some ways to play the game, others like other ways.
I'm just curious, when discussing the actual merits of a game, and it's rules how does this factor in to it? Not trying to be snarky just trying to clarify what you mean.
I disagree with you here to a point. I agree that in previous editions hp's were a function of fantasy biology... but I don't see 4e as making hp's a function of narrative role. Instead they've become a function of balancing out in-game challenge to PC's according to role and level. This is mechanics not narrative based design.
Yes, but didn't 3e/3.5 porovide you with the tools for both. You could have a world populated by rank and file kobolds, kobolds modified to fit the narrative and/or a mixture of both. The problem, IMO, is that 4e only provides one aspect as opposed to giving you both and letting one decide the type of game he wants.
I'm curious, why do you feel 4e is great for.. "the situation will be the foundation for the mechanics"... I guess what I'm wondering is what does it do specifically that makes it great for this type of game. I think it's a great "challenge based on interaction of mechanics in play game", but I fail to see how it in any way promotes or encourages "narrative" first. If anything I feel it promotes mechanics first and applied narrative to fit the mechanics. Now granted the mechanics can often be interpreted in many ways but that still isn't "narrative" first... it's mechanics first.
How, exactly, is that patronizing?I don't see the descriptions as interchangeable skins... to me that's actually patronizing to the players.
I imagine a smart DM wouldn't re-skin a 50ft battlemech as a 6ft pirate. The fact you can create idiotic re-skinning examples doesn't mean good examples don't exist.Like "OK now I'm just telling you this cool bit of fluff to spice up the game; I say you're fighting pirates but really it would be the same if I said you were fighting giant battlemechs or rabid fur seals."
What it means is you decided they're not particularly effetive combatants. One imagines you could have decided differently without insulting your players...Now, their loyalty to the Fire Bat means something: it means they're AC 9.
Can't he be skilled at dodging blows?But he's AC 9... he's a naked dude.
Welcome to 4e! Please enjoy your stay.If you mean for them to be super-dextrous and adept at parrying with the cutlass, give them some bonuses... but you should tell the players something like "These guys are uniformly agile and experts with a unique fighting style!"
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As to your example of Blackbeard's pirates: it really depends on what you mean for them to be. If you mean for them to be super-dextrous and adept at parrying with the cutlass, give them some bonuses... but you should tell the players something like "These guys are uniformly agile and experts with a unique fighting style!" So let them treat the cutlass as a shield, and give them whatever bonus you would give someone for a good Dex (-1 in OD&D, making them AC 7; -3 or -4 in AD&D, making them perhaps AC 6 or AC 5). But don't just set something completely arbitrary and treat it like it's normal.
You see only the math.
Hmm....I think you might be getting your AC rejigging seriously off as the 4e system isn't arbitary to what I understand how you mean.
AC of -4 in AD&D translates to an AC of 24 in both 3e and 4e. Again, using your example of the 10th level naked pirate.
A 10th level buck naked human PC can achieve the same thing as the pirate so I'm not sure why you consider it weird.....
Going by the guidelines in the DMG, a PC can almost always achieve the same range of AC as the NPC/Monsters can. THe only difference is that the DMG method doesn't worry about the details as to how, just the end result.
What it means is you decided they're not particularly effetive combatants.
Now imagine that the naked guy is even better at dodging blows ie his base unarmored (and unclothed) AC is 5. Can you picture it? There's no reason an NPC who isn't a reject from a Shaw Brothers movie can't have a base unarmored AC equivalent to chain mail.As far as being good at dodging blows... sure, they're great at dodging blows. An AC 9 guy standing next to a veteran warrior still gets missed by that warrior 45% of the time. That accounts for his dodging, parrying, etc.