AbdulAlhazred
Legend
My thing is, I don't distinguish versions of D&D that much... I started in 1975, playing the LBB's (what they call 'OD&D' nowadays). I've played with that, the supplements, Holme's Basic, 1e, 2e, a bit of 3.5, and 4e and 5e. I won't fight the someone saying there are big differences; OTOH I drew a map in maybe 1976, and I can play all editions on that. I don't really see them as different things, just slightly different toolkits for basically the same sort of fantasy. There is at least one character in my 4e campaign that started life in Holmes Basic. Its an NPC now, but only because the person who played it has other characters they want to play. 4e does a perfectly OK job of depicting all these characters. 5e would do it too, though I am more interested in the higher level kind of action that 4e handles well, and I've gone on ahead and made rules that will even focus better on that than 4e, hopefully.Those are all fine, and I can see a lot of great stories coming from that idea, but they're not the only alternatives. Plenty of people played D&D beyond "heroic tier" in the past and continue to do so today without making the martial types demigods (at least not without gear). Unless you're just talking about 4e? If so, then that is entirely in keeping with the design philosophy.
But my central point is, I don't think there's all that much difference.