Thomas Shey
Legend
I disagree strongly with the bolded part. 4e benefited from some curation for the benefit of casual roleplayers, but I found that skill challenges caused the casuals to get more into non combat situations, and that more roleplaying happened within combat.
But essentials definitely helped get back the folks who didn’t want to make choices during leveling.
It also often narrowed down the in-combat choices as you levelled, and for some people that was absolutely a virtue.