Jürgen Hubert
First Post
I think the main reason is this: While it is possible to have a D&D campaign where you need to know the world very well and constantly worry about the consequences of your actions, often you don't have to. In most settings, it is easy to go into some dungeon somewhere, kill a few orcs or other creatures you don't like, and loot the place. That's a simple plot, and quite cathargic. Sure, there may be some background plot that explains just why you are doing all this breaking, entering, and racially motivated killing, but in the heat of the moment you usually don't have to worry about it.
Now take a science fiction setting. Take Transhuman Space, for example - possibly the most brilliant SF RPG setting currently out there, but the endless possibilities of technological progress means that there are lots of things for both players and GMs to keep track of. Most characters have vast powers at their disposal - and that makes the setting very complicated. Compare that to D&D, where you know exaclty what your character can and can't do...
Oh, and there is no such thing as a "simple combat adventure" in Transhuman Space, either.
Now take a science fiction setting. Take Transhuman Space, for example - possibly the most brilliant SF RPG setting currently out there, but the endless possibilities of technological progress means that there are lots of things for both players and GMs to keep track of. Most characters have vast powers at their disposal - and that makes the setting very complicated. Compare that to D&D, where you know exaclty what your character can and can't do...
Oh, and there is no such thing as a "simple combat adventure" in Transhuman Space, either.
