Corinth
First Post
They have the opportunity, but they almost never take it. As the WotC market survey made clear, most people quit the hobby altogether when they quit D&D; the few that go play other RPGs are a distinct minority.Felon said:Yes, but once a person starts to play D&D, they do have opportunities to hear about other game brands. If there was a more appealing system out there, they'd start pulling it off the shelves.
This is true. Joe Gamer is there to play a game first, last and foremost. He's there to beat the dungeon, not to perform amateur theater, because he views his PC as a playing piece and not as a three-dimensional dramatic persona. His assumption of a role begins and ends with his niche in actual gameplay; so long as he "the fighter", "the cleric" (etc.) it really doesn't matter what his PC's name is or what the philosophical underpinning of the local society may be- in fact, it gets in the way of playing the game. WotC (and TSR before that) understood this, which is why setting information is often scant or non-existant in rulebooks.Like I said, D&D just has a solid formula. Another important design concept I only touched on before was that of rewarding success. RPG's may be more advanced than Monopoly, but players still want some basic way to measure how well they're doing, and they want to keep doing better. Most other genres--supers, science fiction, horror--don't offer much in the way of a built-in reward system, outisde of just a sense of personal accomplishment. With D&D, OTOH, a good chunk of the DMG is devoted to giving players nice shiny new toys with go-faster stripes.
D&D is a game first; few other RPGs are. This is a big factor into D&D's past, present and future success.