Quasqueton
First Post
Since most rules make balance sense in D&D (3+), there must be a reason why magic items have exponential costs rather than linear. I'm trying to see the balance and reasoning behind this.
Can someone explain to me why:
A +4 stat boosting item costs as much as four +2 stat boosting items? I could get a +2 intelligence, +2 dexterity, +2 charisma, and +2 wisdom for the same cost. Why is this?
A +2 weapon costs as much as four +1 weapons?
A +3 weapon costs as much as nine +1 weapons? NINE! In 3.0, damage reduction played a part in this price increase, but in 3.5 a magic weapon is a magic weapon -- enhancement bonus doesn't matter to DR.
This goes against all sense to me, but I suspect (hope) there is some strong reasoning to this that I just don't get. Help me please.
Quasqueton
Can someone explain to me why:
A +4 stat boosting item costs as much as four +2 stat boosting items? I could get a +2 intelligence, +2 dexterity, +2 charisma, and +2 wisdom for the same cost. Why is this?
A +2 weapon costs as much as four +1 weapons?
A +3 weapon costs as much as nine +1 weapons? NINE! In 3.0, damage reduction played a part in this price increase, but in 3.5 a magic weapon is a magic weapon -- enhancement bonus doesn't matter to DR.
This goes against all sense to me, but I suspect (hope) there is some strong reasoning to this that I just don't get. Help me please.
Quasqueton