Tinker Gnome
Adventurer
I see how tradition can be a large factor. But, ya think people wold have deviated by now, oh well. 

Exactly. The claim was, once cannons and guns are introduced, it's not cool anymore? And that's why Pirates of the Caribbean was the most popular movie of 2003, right?skinnydwarf said:I think he was talking about my claim that people like medieval level tech. because hand to hand combat is cool. At least, I don't think he meant that movies provide evidence that it was not the case that skill greatly determined things in medieval combat. But it is unclear what part Joshua was referring to.
I don't buy that. Not in the least. Let's look at each of your line items:Kugar said:Medieval fantasy has very specific factors that other genres don't.
I'm not sure why a "shared background that is not the modern day" is something that contributes to a game's success. Or why Westerns, Victorian, Pirate, "classical" Greco-Roman, etc. wouldn't have the same "benefit" in the first place.Kugar said:1) Background - Shared background that is not the modern day. There are castles out there and people wonder what it would be like to live then.
"Medieval" fantasy doesn't have magic, Fantasy has magic. You can add magic to any other genre and make it fantasy. Mystic men with strange powers are archetypes from a lot of other genres as well.Kugar said:2) Magic - the merlin/wizard archetype was a fairly medieval concept. If you want magic it lives in achient wizards towers and it feels right.
Bah. None of that makes it easier to run. And you get the same "benefit" from any other genre as well. Westerns: you have the sherrif and a bunch of homesteaders and a simple territory. Monsters [can] roam the land as easily as a "Medieval" fantasy. I don't know why suspension of disbelief would be any different in "Medieval" fantasy. Same thing for a pirate game, you have the governer and a bunch of peasants and a simple colony., etc.Kugar said:3) Ease of running - If you have a king and a bunch of serfs you have a simple kingdom. Monsters roam the land like the Dragons of our legends. Suspension of disbelief works well in this genre also.
Bah again. Iconic characters like John MacClane, Dirty Harry, Cool Hand Luke, Indianna Jones, etc., etc., ad infinitum are no different than "Medieval" heroes in this regard.Kugar said:4) Role of heroes - Heroes are needed to just keep humanity going. Not like modern day where heroes may be hated for trying to change the status quo.
Joshua Dyal said:IBah. None of that makes it easier to run. And you get the same "benefit" from any other genre as well. Westerns: you have the sherrif and a bunch of homesteaders and a simple territory. Monsters [can] roam the land as easily as a "Medieval" fantasy. I don't know why suspension of disbelief would be any different in "Medieval" fantasy. Same thing for a pirate game, you have the governer and a bunch of peasants and a simple colony., etc.
Bah again. Iconic characters like John MacClane, Dirty Harry, Cool Hand Luke, Indianna Jones, etc., etc., ad infinitum are no different than "Medieval" heroes in this regard.
I think the bottom line is, a lot of people like Medieval fantasy, and that's that. There's no explanation for it that really makes sense, but there doesn't need to be. It's like that Apple Jacks commercial, where the dad asks all the kids why they like Apple Jacks, and says "they don't even taste like apples." They just shrug and say "we just like 'em" and keep on eating. Some things
you don't explain, they just are and that's that.