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Seb-wejem
I think there are some good options to spice up warrior classes in OSR editions.
You could add the various manoeuvres granted to fighters (lance attack, smash, set spear vs. charge, parry, disarm)
ACKS has bonuses for warrior classes, the cleave attack which let's you make another attack if you drop an enemy, if you keep getting kills, you can keep making attacks up to your level (essentially a simplified version of the old dnd make X attacks against creatures of less than a hit die). Warriors also gain a scaling damage bonus so that they can do what they do best, dish out damage.
OSE had a short article with a half dozen specialisations for fighters, since they aren't honestly that interesting if you can play a barbarian, ranger, or paladin. You get 3 as you level, things like cleave, weapon specialisation, defender (like the 4e marking), sword and dagger fighting, etc.
Various OSR games, or even the original games, have things you can do in combat over and above "I attack" or have ways of making the fighter more badass when they do attack. I'd probably mix and match all of the above if I was running an OSE game.
You could add the various manoeuvres granted to fighters (lance attack, smash, set spear vs. charge, parry, disarm)
ACKS has bonuses for warrior classes, the cleave attack which let's you make another attack if you drop an enemy, if you keep getting kills, you can keep making attacks up to your level (essentially a simplified version of the old dnd make X attacks against creatures of less than a hit die). Warriors also gain a scaling damage bonus so that they can do what they do best, dish out damage.
OSE had a short article with a half dozen specialisations for fighters, since they aren't honestly that interesting if you can play a barbarian, ranger, or paladin. You get 3 as you level, things like cleave, weapon specialisation, defender (like the 4e marking), sword and dagger fighting, etc.
Various OSR games, or even the original games, have things you can do in combat over and above "I attack" or have ways of making the fighter more badass when they do attack. I'd probably mix and match all of the above if I was running an OSE game.