I do this by slow play. My family campaign plays 3-5 a year.Sounds good; but in 3.xe to get the "feel" I'm after, where levelling up is an occasional side effect of play, you'd have to dramatically slow down the level-advance rate.
My other campaign is continuous on email. The latest fight took about 2 weeks for 2 rounds - of 12 PC’s and NPC’s versus 2 dragons, in the TOEE Nodes. This campaign has been going since 1998, across AD&D 1e, 3e, and 3.5e, and the highest level character is 10th. They also do a lot of non-combat stuff. Two characters married NPC’s. One saved and repopulated a village by moving refugees there. Etc.
That’s a table I have no interest in.And, having seen this tried in 3e, I've also seen that doing so has some knock-on effects that can make life miserable for the DM. The main one is that the wealth-by-level guidelines go right out the window.
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