CroBob
First Post
That really depends can it be hand waved away as having to do something with the way gravity works or because of minerals in the islands that push against minerals in the land and pushes the islands into the air. There is a lot I can suspend my disbelief on. I play Toon and in the game I have no issue with falling of mountains tied to an anvil or getting shot by a cannon. As I said my issue with falling is that if it is because gravity works differently then it should for all classes and levels. The same for divine intervention. If it is because the gods have given high level fighters a boon for service and they now bounce instead of break then I may groan but I can still buy it. It bugs me the way it is so I fixed it.
Nobody inside that fantasy world knows why it happens. They've been living with it so long, they simply understand it as how the world works. They don't have the sensitive instruments to determine exactly why it happens. The DM may have come up with a reason, he may not have, but it's obvious that the world works that way, because the people living there watch it happen that way every day of their lives. Hell, maybe your character is a scientist at heart and tries to figure it out.
And gravity does work the same for all classes and levels (assuming that explanation), that's why tougher people (those with higher levels and more HPs) can fall faster and survive more easily than the less tough ones. Same way a boulder hurled by a giant phases them less.
This whole thread is, is realism lame. I don't it is nor do I think it ruins the fun of a fantasy game. I addressed areas in DnD that bother me and I have said why I have also said how I house ruled it. The only thing I have not been able to houserule because I can't figure out a way to make it work is dealing with mobs and threats of just huge numbers of trained combat soldiers facing four high level PCs.
Yes, I agree you've spoken on the issue. I still can't seem to understand the sentiment, why that is the line for you and not, for example, getting struck with a boulder and not breaking any bones, or any other example of where the world doesn't parallel reality. It seemed to be the non-magical stuff being different from how the real world works, but there are plenty of examples of the non-magical stuff not working the way it does in reality. The fall damage, getting breathed fire on by a dragon and getting reduced to 1 HP by it, but your skin doesn't get horribly scarred and your clothes don't seem effected at all, the giant throwing a boulder at you and you're merely sore from it, or anything involving HPs. Diplomacy making friends from enemies, changing people's alignments, Rangers hiding in plain sight, etc. I could go all day listing things that aren't realistic and which aren't magical. It's not that I disagree that you should have your lines about what makes a game fun and not, I simply don't understand why your lines are where you've pointed and not in all the other absurd parts. It just seems so arbitrary to me. Which it doesn't have to follow a guideline, but it makes sense to me that it would.
I don't think this is really any different from people who hate how powerful magic gets and want to put in ways to make it less powerful. I think a lot of people may have things in the game that breaks the immersion or the fun for them.
Of course. I could rattle off a list of things I don't like. Half-Dragon, Half Elemental, Vampire Trolls (and various other such ridiculous combinations) as my PCs for example. If people like them, cool, but it just seems too monstrous for me to be able to empathize with as my character, and it would naturally cause problems when going into humanoid towns due to people panicking and everything. There are certainly things that break my immersion, but if I accept one aspect of the game, then that same aspect of the game doesn't irritate me in a different situation. For example, when my fighter takes a giant's club to the face and it doesn't slow him down, it's also not unbelievable to me that this same dude can fall off a 200 foot cliff regularly, and survive every time. Yes, HPs are abstract and also count non-physical damage, but a giant totally hit the dude for 50 damage and he was fine. Why would he fall for 50 damage and then suddenly not be fine (unless he didn't heal in between)?
Due to HPs, injuries simply don't work the way they work in reality. At all. Falling, combat, lava, however you're taking the damage, it's not realistic, and I can accept that. So I don't understand why it makes sense when you get hit with a sword, but not when you get hit with the ground.