Why is the Mule considered a Game Breaker?

Maybe someone from Dragon will give us a Nerfed version of the Mule without the Ongoing damage or Nova Effect. GMs will still have to deal with extra carrying capacity.

Putting in some kind of daily requirement of a carrot after every extended rest might balance out the game mechanics.
 

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See, this abuse highlights another reason why it's a game breaking concept: Mules aren't capable of procreation!

Therefore a Half-Dragon Mule is a verisimilitude violation that cannot be allowed!

;)
Actually there is the occasional mule that manages to procreate; there was even one that managed two offspring. It's just really, really, [add a few dozen 'really's] rare. That of course adds to the very terror of the Half-Dragon Mule; it's not just rare, it's extremely mad.
 









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