If we don't remind them that "Hey, this random homebrew does it better, give us a Warlord", they'll forget. The demand's still there. Just, saying nothing and using a homebrew one works, yeah, but then they're also not hearing "This is a gap in the game that needs to be filled"At some point, fans of the Warlord need to just play rather than waiting for WotC to get around to it. Because by not playing any version, they are tacitly proving WotC right if the company thinks that there aren't enough fans of the class to warrant making one themselves.
Because Warlord stinks of 4e, and doing anything nice for 4e fans was verboten as part of 5e. Hence why dragonborn suck, they never ever talk about Points of Light except to reference the Raven Queen, there are no Warlords, and even subclasses that vaguely resemble 4e classes are exceedingly rare.In light of Pathfinder 2E putting out a playtest for a Warlord-like class, the Commander, I can't help but wonder why such a wildly popular class concept has not been introduced to 5E.
A number of abilities in the spirit of the Warlord are available throughout 5E, including the Battle Master Fighter's Commander's Strike and Manuevering Strike, the Commanding Rally (a superior Bonus Action alternative to Commander's Strike) feature granted from the Squire of Solamnia and Knight of the Crown feat tree, and the Mastermind Rogue's Master of Tactics feature, but as it stands the game lacks a clear battlefield commander class with multiple options. This is especially odd when a number of monsters, like the Duergar Warlord, have features like Call to Attack that fit this conceptual space that PCs currently cannot.
After 18 pages (!!) I guess you need to add one to make 54 different attempts...Do a search here on EN World. At last count I believe there have been 53 different attempts by various posters here to create a Warlord class over the last 10 years. And they all end the same way... everyone involved can't agree how it should be built and the thread falls off the front page after like six days.![]()
With respect, doesn't that kind of weaken how much you can speak on the subject? "I don't know much of anything about your preferences, but I can say I don't think your preferences deserve representation" is not exactly a compelling argument.My experience with 4ed is limited.
This may be hot take, but i don't see warlord as a class.
Zero. Zero magic is the only acceptable quantity of magic for playing a Warlord. That's the whole point.For me, it's more like character concept. One that can be put together using existing classes. Mix and match, bard fighter paladin, depending how much magic you want.
Precisely.No but seriously, you could say the exact same thing about every other class as well. The fact people can't agree is not a good argument for "it can't be done".
If WotC were to suddenly include Warlord in the 2024 PHB, that would become the new defining standard of what a Warlord is.
There is no reason why a 5E Warlord can't have the 4E ability to give out attacks to others, no mechanical rules-related reason anyways.
Yeah, but if no one actually plays that random homebrew then it's a bunch of people just talking out their rear ends, saying they want to play Warlords but never actually doing so.If we don't remind them that "Hey, this random homebrew does it better, give us a Warlord", they'll forget. The demand's still there. Just, saying nothing and using a homebrew one works, yeah, but then they're also not hearing "This is a gap in the game that needs to be filled"
Same thing with psionics, the existing solutions don't scratch the psionics itch for quite a few
That's an awfully passive-aggressive way of putting it.Because Warlord stinks of 4e, and doing anything nice for 4e fans was verboten as part of 5e.
Yes, of course.Because that's actually what has to happen. The designer must at some point put their foot down and declare what a thing is.
The repeated attempts to make a Psion tell me that they do want change, they just don't want it badly enough to do what change actually requires.Yes, of course.
The important part is: are you able to see the corrollary?
The reason WotC is going with its "we will only approve concepts which clear an arbitrary hurdle that massively favors a minority of disaffected playtest responders" policy is precisely because they are not interested in actual change one bit.
The 2024 edition is all about getting everybody to purchase the same stuff they already have once more. Each change is directed towards this goal.
Back in the years leading up to 2014's 5th edition, WotC knew they could not apply the same policy. They absolutely had to make a success. Of course they then did NOT ask the players and definitely did NOT go only with what reached 70% or whatever.
Instead they put their foot down and decided what the edition should look like, with only superficial details up for discussion.
And this is precisely what's lacking if we're ever going to constructively move towards a Warlord.
Except WotCs financial future doesn't hinge on an official 5E Warlord getting published, the way WotCs financial future hinged upon the general player base perceiving 5E as something totally different from 4E.
In this very thread, multiple people who like the Warlord concept are arguing about how it should be implemented.It's not no true Scotsman.
@Reynard say that Warlord fans cannot agree.
I said that is wrong.
On the concept of how a Warlord class would look, 90% of them agree. Most Warlord class homebrew follow the same patterns which branch into either an internal or external tactics subsystem.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.