Yaarel
🇮🇱 🇺🇦 He-Mage
This abstract approach to the game − completely devoid of usable mechanics during gameplay − is why the Abilities suck.Info in= Wisdom
Info Processing and Recovery = Intelligence
Info Out= Charisma
This abstract approach to the game − completely devoid of usable mechanics during gameplay − is why the Abilities suck.Info in= Wisdom
Info Processing and Recovery = Intelligence
Info Out= Charisma
Real empathy, is the Good alignment.Personally, I don't think any of the mental stats actually encompass true empathy.
Charisma is "display"Charisma MUST have empathy. Even psychopaths need to be able to read people in order to be charismatic.
Insight is a social skill. Charisma is the go-to Ability for all ones social skill needs.
The 5e Abilities divide things up in idiotic ways that make no sense, or are redundant with each other, and make the game painful.
5e Abilities need help.
Charisma is self-expression, force of will, self-identity, understanding people, relating to people, influencing people, empowering people, etcetera ...Charisma is "display"
Charisma lets you display empathy. Whether you have it or not.
That's why Deception is CHA. CHA is your ability to make others see you in the way you want them to see you.
D&D separates Noticing and Displaying.Charisma is self-expression, force of will, self-identity, understanding people, relating to people, influencing people, empowering people, etcetera ...
Charisma is insight, emotional intelligence, and people skills.
To make a character who has social skills and who is the "heart" of the group, pick Charisma as the high stat.
Soldiers are explicitly trained to not do this. It leads to wasting ammo, killing civilians, killing friendlies. They identify if there is an actual threat before engaging. If they aren’t sure they don’t engage.No. D&D Intelligence is specifically limited to calculation and recall. And if you are in a warzone, what matters is deciding instantly whether something is a threat or not. If you take the time to decide exactly what it is you are looking at you are already dead.
My apologies for suddenly jumping into a discussion like this.Because I fully agree with you. 5e is, for good and for ill, a better-made version of everything 3e tried to be. And one of the things 3e tried to be was "ruthlessly optimize yourself, your own contributions, above all else. You are not a team. You are 4-6 individuals who happen to adventure in the same place at the same time."
Abilities are THE fundamental mechanic of the D&D engine. If any mechanic needs to work well, these do. Every other mechanic depends on them.
The way to design Abilities is to write down every mechanic that players do most frequently during games, and organize them into salient thematic units. (If one wants to play a wizard theme, one doesnt go to the Fighter class. Make sure the Abilities are also thematically salient and distinct from each other.) Ensure the mechanics are equally impactful and frequent, to ensure that each Ability balances alongside the others.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.