E
Elderbrain
Guest
In D&D, there has traditionally been a sharp divide between Classes that use Arcane magic (i.e. Wizards, etc.) and Classes that have access to Divine magic (i.e. Clerics, etc.), such that Wizards and the like receive no healing or resurrection magic UNLESS they multiclass (the Bard being an exception).
However, in quite a few works of fantasy fiction - and other RPGs - Wizardly characters do not have any such limitation, freely casting any spells available in the fictional world or game system (i.e. GURPS mages are not prohibited from selecting healing or raise dead type spells - in fact, in GURPS Banestorm, the world of Yrth, only mages cast spells - any "cleric"-type character must be a mage to do so!) So why is there no such "blended" Class in D&D?
I understand that such a Class could not have all the "bells and whistles" of both a D&D Cleric and a D&D Wizard, or it would be overpowered... but surely there's some way to make a build that would not be game-breaking?
However, in quite a few works of fantasy fiction - and other RPGs - Wizardly characters do not have any such limitation, freely casting any spells available in the fictional world or game system (i.e. GURPS mages are not prohibited from selecting healing or raise dead type spells - in fact, in GURPS Banestorm, the world of Yrth, only mages cast spells - any "cleric"-type character must be a mage to do so!) So why is there no such "blended" Class in D&D?
I understand that such a Class could not have all the "bells and whistles" of both a D&D Cleric and a D&D Wizard, or it would be overpowered... but surely there's some way to make a build that would not be game-breaking?
