D&D 5E WHY is there (still) no Class that allows you to use both Arcane and Divine magic...?

  • Thread starter Thread starter Elderbrain
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The Favored Soul from the Unearthed Arcana gives a good look at what one type of blend could be
I'm not seeing it. FS is a "divine caster" built on an otherwise arcane caster chassis. Not really a blend of magic from both such that the OP is asking for. Though I could see, opening up the FS spell list to include both its own and the core sorcerer list would definitely do that.

Regardless, like others, I think its misleading to begin with, to try and isolate or force a categorization of the two "magic camps" any more so than the loose, nonrigid way 5e is doing it.
 

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Is there a way to for an Arcane spellcaster to get a "Raise Dead"-type spell? Even a weak one like Revitify? (I am aware of the Wizard school that lets you make a Philosopher Stone that can be used to raise the dead, but anything else?)
 

IF you wanted a class that could choose ANY spells, you'd need to develop a way to limit its spell list to balance it against other spellcasters in 5e D&D.
Frankly, I'm not sure it needs to be any more complicated than the sorcerer model of picking spells. Yeah, this class can pick any spells, but any given member of this class isn't going to be any more powerful than a regular sorcerer. That is, unless there are "super-spells" and some classes are balanced by having access to these spells while others aren't. Then, the omni-sorcerer class could just pick all the super-spells, and that might be bad.
 


Is there a way to for an Arcane spellcaster to get a "Raise Dead"-type spell? Even a weak one like Revitify? (I am aware of the Wizard school that lets you make a Philosopher Stone that can be used to raise the dead, but anything else?)

Yes. Clone becomes available as an eighth-level spell.
 
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We have a winner.

I disagree. It might be a winner if you use multiclassing. Multi-classing, however, is an optional rule that not all DMs allow. Many of those DMs that disallow multi-classing might however allow a mystic theurge type class. Furthermore, for many D&D groups that allow multi-classing, multi-classing as a solution is far from a winner. For such groups, it is ofen viewed as a weak solution that brings a lot of inappropriate baggage to the character and is best used when a character "changes" careers. Otherwise, many multi-class concepts are viewed as better served by a new class or class variant
 


Frankly, I'm not sure it needs to be any more complicated than the sorcerer model of picking spells. Yeah, this class can pick any spells, but any given member of this class isn't going to be any more powerful than a regular sorcerer. That is, unless there are "super-spells" and some classes are balanced by having access to these spells while others aren't. Then, the omni-sorcerer class could just pick all the super-spells, and that might be bad.

It sounds like your proposal is just to change the sorcerer's spells list to all the spells in the game? And done.

The reason I didn't suggest that in proposing a "domain mage" is three-fold:

(1) I don't know how the sorcerer metamagic options would interact with cleric and druid spells. I'm thinking specifically of twinning cure wounds.

(2) Sorcerer's spell list intentionally leaves off more complex ritual spells. I assumed this was for thematic reasons, but it also may be due to undesirable metamagic interactions.

(3) I was making a suggestion based on the assumption that the existent PHB classes are sufficiently balanced against one another, and that their spell lists were part of that balancing act.
 



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