keterys
First Post
As an example, I'd say the designers nailed it with Superior Implement Proficiency. It is no less mandatory than SWT, but it offers a wide enough array of options as to be interesting. Admittedly, going for an Accurate item will always be a straightforward and excellent choice, but it's far from the only valid one.
Really? Seems like an extra feat that gets in the way of ones that change your tactics with a raw +1 attack, narrows your choice of treasure - which for implements is even worse since there _are_ actual choices involved, in terms of fiddly bits, and not just how accurate or damaging your attack is.
Honestly, a character choosing between whether to stick with a greataxe or go to an executioner's axe can at least go 'Eh, it's just a couple points of damage', but a +1 attack is far more useful. The wizard goes 'Eh, it's just whether I hit with stun or not'.
End of the day, the game rewards excessive specialization on a particular shape or size of weapon, in raw statistics instead of tactical features (ex: hammers push well, swords have cooler opportunity attacks). In particular, at higher level you really start to see a _lot_ of casters with staves or daggers, accurate with weapon focus cause they're weapliments.
I just don't see it as a feature. If they all just disappeared, I'd be happier. To the extent that the last short campaign I ran, I gave all of the feats for free. As many focus, superior, and expertise feats as they needed.