Parmandur
Book-Friend, he/him
That is literally what Princes of the Apocalypse and Storm Kings Thunder are.
Only Curse of Strahd arguably isn't that, and that probably is, too.
That is literally what Princes of the Apocalypse and Storm Kings Thunder are.
Only Curse of Strahd arguably isn't that, and that probably is, too.
I believe I own 4 of them: Sunless Citadel, Nightfang Spire, Speaker in Dreams and Bastion of Broken Souls.Out of curiosity, I looked up how big Sunless Citadel was. Eight modules, with five being 32 pages and the final two being 48.
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Did anyone have these?
How much actual story was in the modules? Or was it just eight giant dungeons?
Out of curiosity, I looked up how big Sunless Citadel was. Eight modules, with five being 32 pages and the final two being 48.
A total page count of 288 pages. Just a tad larger than one of the storyline adventure hardcovers. Only they crammed 20 levels into those pages. At a slower progression of leveling. And released them slowly over two years.
Did anyone have these?
How much actual story was in the modules? Or was it just eight giant dungeons?
Some modules were more story-focused, and others were just megadungeons. The overarching plot was very thinly connected. By today's standards, I don't think the series even qualifies as an AP.
I don't think it would be all that difficult to come up with a campaign that utilized different parts of the adventure books cobbled together to create a new campaign.
Start with Phandelver, and then have the players discover something from the Black Spider that leads to the Underdark, where you can use some elements of Out of the Abyss. From there, you could use almost any of the dungeons from Princes of the Apocalypse. The heroes could return to the surface through that dungeon. Unfortunately, the dungeon connected to Castle Naerytar, which is inhabited by a group of creatures intent on unlocking an ancient evil from within its resting place, high in the mountains, in a Temple of Amber.
You could come up with a ton of these, and creating little hooks to get the PCs to go from one to the next wouldn't be very difficult. You could also create some NPCs and villains to help connect things.
I've done a lot of this kind of thing in my current campaign.
No, I mean one book with half a dozen tier II adventures.Pretty straightforward reasons they never will, though: because they essentially already are! Sky Kings Thunder could have been a book of minimodules, and had the exact same content more or less: bit for those who want a connection, they built it in. Every "AP" they have put out so far is a collection of minimidules, with an overarching plot that can be easily tossed aside before or during play as needed. Notice also, they are themed, so ToD has a bunch of dragon-y modules, PotA is a bunch of Elemental cult themes modules, OotA is a bunch of Underdark modules, etc. (Curse of Strahd, less so, but still ample stuff to loot and repurpose ina horror theme...).