Yeah, I was involved in the early playtesting of GURPS, or maybe I should say 'proto-GURPS' because it had a bit of a complicated history IIRC. I don't recall any of that being central to the conception of the game as originally conceived. OTOH Steve is a pretty sharp guy. I'm sure he was a bit ahead of the pack in terms of taking things in new directions. In any case, what was eventually released had a fairly long genesis, we were playtesting stuff back c. 1979 and the first parts of the actual system didn't get released until almost 6 years later! I've honestly never played it or even read it.Fate does it better in a number of fashions even in original form they made it fairer than for instance the GURPS model. Ie when you and the DM interacted with your aspects is when they brought there benefits into play and not otherwise. GURPS did have the philosophy at least if someone had it on their sheets it was the DMS obligation to make sure it entered play.