Ovinomancer
No flips for you!
The game is internally consistent with itself as a primary driver. That when things happen, they happen for reasons caused by things that already exist within the game. You see this argument get made against things that do not adhere to some kind of internal cause.What does this even mean? Seems incredibly vague to me.
Damage on a miss is a good example. (Some) people that dislike it dislike it because how are you causing damage when you missed? This violates the cause/effect relationship within the game for them. Suggestions that misses aren't really misses are non-starters, because that's a clear violation of the internal cause of the game.