Campbell
Relaxed Intensity
Incoherence in my mind speaks to two different core issues that are better off being talked about separately:
1. No Unity of Purpose: Players want fundamentally different sorts of play, and everyone is basically playing their own private game that happens to involve other people.
2. Counterproductive Procedures: We're all on the same page, but the game we are playing wants us to do things that do not help us achieve our shared agenda or even cut against it. A really good example is Vampire - The Masquerade's extremely detailed set of combat mechanics. In the Vampire groups I was a part of I remember the collective sigh that would come across the whole group the moment a fight was about to start, particularly if Celerity was a thing.
1. No Unity of Purpose: Players want fundamentally different sorts of play, and everyone is basically playing their own private game that happens to involve other people.
2. Counterproductive Procedures: We're all on the same page, but the game we are playing wants us to do things that do not help us achieve our shared agenda or even cut against it. A really good example is Vampire - The Masquerade's extremely detailed set of combat mechanics. In the Vampire groups I was a part of I remember the collective sigh that would come across the whole group the moment a fight was about to start, particularly if Celerity was a thing.