GoodKingJayIII
First Post
With the elimination of 1-2-1 diagonal movement, it seems to me that direct measurement is a much better option than an actual square battlegrid. Say 1 square = 1 in. (or whatever). This probably opens up a whole can of worms I'm not considering. But with the reluctance to use a hex-based grid because of wall-clipping, why not just throw out the concern entirely?
In my 3e hayday, we were very fast and loose with the battlegrid. We used miniatures, but often never had grid and judged distance by eye. It wasn't perfect, but then we didn't care that much for tactical exactness. Diagonal movement was a non-issue, and of course our dungeons looked however the DM wanted.
Maybe dropping the grid brings the game too closely to its wargame roots (I'm thinking of Mordheim here, the one miniature skirmish game I've played with any consistency). Plus it brings up the whole issue of 3D terrain, which is not everyone's cup of tea.
With 4E's more precise emphasis on movement and positioning as viable combat tactics, it just seems to me that sticking with the square grid is confusing at best and a potential hindrance at worst.
Thoughts?
In my 3e hayday, we were very fast and loose with the battlegrid. We used miniatures, but often never had grid and judged distance by eye. It wasn't perfect, but then we didn't care that much for tactical exactness. Diagonal movement was a non-issue, and of course our dungeons looked however the DM wanted.
Maybe dropping the grid brings the game too closely to its wargame roots (I'm thinking of Mordheim here, the one miniature skirmish game I've played with any consistency). Plus it brings up the whole issue of 3D terrain, which is not everyone's cup of tea.
With 4E's more precise emphasis on movement and positioning as viable combat tactics, it just seems to me that sticking with the square grid is confusing at best and a potential hindrance at worst.
Thoughts?