Raven Crowking
First Post
Earlier editions had trivial mechanics for handling social interaction (like the reaction table)
I turn your attention to the methods for determining henchman/hireling loyalty in the 1e DMG. It requires the DM to analyze what the PCs actually did in the game in relation to their henchmen/hirelings prior to making a roll, with the PCs' actual behaviour being the primary determinant of what follows.
Now, it might not be your cup of tea, but it does mean that the players are offered far more in terms of decision points than they are in the skill challenge system. Indeed, the skill challenge system is an extremely trivial mechanic in comparison!
Play what you prefer, of course. I also like some of the complexity brought about by the WotC editions (and it shows in my own game).....But I don't for a minute imagine that 1e fails in the "rules complexity" test!
