Most modern cRPGs are dreadfully easy having been designed such that a minimally skillful player with a casual level of commitment will certainly complete the game. In a modern game, 'finishing the game' is the expected result for all players. Older cRpgs (and video games in general) tended to have less content but much higher difficulty levels to maximize the play time. If you grew up with that environment or with games inspired by tournament modules, inflating numbers to create the illusion of success or games where winning is the expected outcome for all players regardless of skill or commitment can be annoying.
I don't know, are you sure you haven't just gotten better at video games? I know for certain that games that gave my fits when I was 11 or 12 seem much easier now that I've spent 20 years playing them. To give specific examples, I haven't played #13 yet, but Final Fantasy 12 didn't really seem easier than Final Fantasy 1, although it was much longer with better graphics. Oblivion wasn't easier than Daggerfall (although I don't remember Arena much.)
And I certainly don't think tournament module have gotten easier. At last year's GenCon, I was one of the DMs for the 4e Ultimate Delve, and I don't think more than 1-3 teams out of about 50 made it through the entire module. In fact, none of my groups, including a group made mostly of Wizards design staff and employees made it past the 3rd encounter, out of 6 in the module.
The whole "everything was better/harder/realer in the past" schtick always rubs me the wrong way. Old, classic games are classics, sure, but it doesn't mean that newer games have to be worse.
6) cRPG's generally are some of the worst offenders here precisely because the whole concept of levelling up works against the need for high levels of skill. In a normal video game, a scene can normally only be passed if you develop sufficient player skill. But in a cRPG, you can get through a scene by either developing greater skill or by leveling up to the point that the challenge can be defeated at your current skill level. Guess which tends to be easier?
First you argue against cRPGs where the opponents "level up" along with the player, and here you argue against it. I'm really not sure what position you're advancing ht