Kai Lord
Hero
On the best/worst settings thread, I noticed many chose Dragonlance as the worst, primarily because:
1. The NPC's from the novels can't be overshadowed
2. Tinker Gnomes
3. Gully Dwarves
4. Kender
First off, anyone who can't tweak the setting to make their group's PC's the central heroes of the campaign is simply a novice. Period. You don't even have to make them save the world to trump the Heroes of the Lance. Just have the forces of good and evil in a major stalemate, regardless of the time period you play in. All out war doesn't *ever* have to break out if you're not interested in that. Just like any other fantasy setting.
And for all those touting Dark Sun as being so great (which it was), at the expense of Dragonlance, remember, your characters faced the shadows of Rikus, Agis, and Sadira, just like Dragonlance.
So the "PC's can't outshine the NPC's" is just silly bunk that, even if it were a problem, is in no way unique to Dragonlance.
Which brings us to the gnomes, gully dwarves, and kender. Tinker gnomes and gully dwarves are so far removed from the main realm of adventuring that complaining about their inclusion in the campaign is also silly. But again, perhaps the complainers simply don't have much experience in playing quirky or filthy races, or simply taking control of the worlds they play in by highlighting their favorite elements and diminishing the others.
You don't have to put a gully dwarf sidekick in every Dragonlance party and play it like Jar Jar Binks. Sheesh. Did the novels do that? No, they didn't.
Gnomes can indeed lend themselves to comic relief, but in a very Terry Gilliam "Time Bandits" kind of way. Classic. And gully dwarves are just dirty stupid creatures that live in dark and grimy tunnels far from society.If you don't like them, don't focus on them. Try Draconians, or the Minotaur League, Wizards of High Sorcery, Dragon Highlords, or the Kagonesti elves.
Same with Kender. Tasslehoff in the first six Dragonlance novels was much more than the childish annoyance a lot of people attribute to Kender. These are people with no fear and simply like to wander. A level of absentmindedness leads to their thievery, but again, if you don't like this, its not like you aren't playing Dragonlance if you just shift focus to other areas of preference.
I don't like rust monsters. I think they're stupid. But instead of claiming the 3E Monster Manual is the worst monster book ever made because it has rust monsters, digesters, and a couple other stupid creatures I.....don't use those things in my games!
I find Dragonlance to be a very interesting Tolkienesque world with some fantastic unique elements (the previously mentioned Draconians and such) and a package that lends itself extremely well to compelling fantasy melodrama. So where's the love?
1. The NPC's from the novels can't be overshadowed
2. Tinker Gnomes
3. Gully Dwarves
4. Kender
First off, anyone who can't tweak the setting to make their group's PC's the central heroes of the campaign is simply a novice. Period. You don't even have to make them save the world to trump the Heroes of the Lance. Just have the forces of good and evil in a major stalemate, regardless of the time period you play in. All out war doesn't *ever* have to break out if you're not interested in that. Just like any other fantasy setting.
And for all those touting Dark Sun as being so great (which it was), at the expense of Dragonlance, remember, your characters faced the shadows of Rikus, Agis, and Sadira, just like Dragonlance.
So the "PC's can't outshine the NPC's" is just silly bunk that, even if it were a problem, is in no way unique to Dragonlance.
Which brings us to the gnomes, gully dwarves, and kender. Tinker gnomes and gully dwarves are so far removed from the main realm of adventuring that complaining about their inclusion in the campaign is also silly. But again, perhaps the complainers simply don't have much experience in playing quirky or filthy races, or simply taking control of the worlds they play in by highlighting their favorite elements and diminishing the others.
You don't have to put a gully dwarf sidekick in every Dragonlance party and play it like Jar Jar Binks. Sheesh. Did the novels do that? No, they didn't.
Gnomes can indeed lend themselves to comic relief, but in a very Terry Gilliam "Time Bandits" kind of way. Classic. And gully dwarves are just dirty stupid creatures that live in dark and grimy tunnels far from society.If you don't like them, don't focus on them. Try Draconians, or the Minotaur League, Wizards of High Sorcery, Dragon Highlords, or the Kagonesti elves.
Same with Kender. Tasslehoff in the first six Dragonlance novels was much more than the childish annoyance a lot of people attribute to Kender. These are people with no fear and simply like to wander. A level of absentmindedness leads to their thievery, but again, if you don't like this, its not like you aren't playing Dragonlance if you just shift focus to other areas of preference.
I don't like rust monsters. I think they're stupid. But instead of claiming the 3E Monster Manual is the worst monster book ever made because it has rust monsters, digesters, and a couple other stupid creatures I.....don't use those things in my games!

I find Dragonlance to be a very interesting Tolkienesque world with some fantastic unique elements (the previously mentioned Draconians and such) and a package that lends itself extremely well to compelling fantasy melodrama. So where's the love?