Easy there pardner!It has been typical for D&D for 25 years. it is a useful tool to have.
I really, really hate it when people decide "they did/didn't do it in 1984" is a good reason to make decisions now. No one cares about what they did in 1984.
The YouTube video -that I can’t remember creator of- where I heard him reference that …something Goblin something blog interview with Jeremy (I looked it up but feels like ages ago)… in that video the creator drew a parallel to the internal WotC approach and the 2024 playtest of the Rogue’s feature to swap out Sneak Attack damage dice for conditions.A flawed system is better than no system.
Fantastic. +1.Good heavens! You do realize where you are, right? I think I’m coming down with case of the Vapors… Where’s my fainting couch?
Is it?A flawed system is better than no system.
yes.Is it?
What does that have to do with anything?How many D&D players know what a "ribbon" feature is?
You actually gain proficiency by using the tools. That's how learning skills works. The idea that you have to be an expert before you can try is nonsense of the highest order. What are they going to break? How are they going to hurt anything? Let them build 1000 terrible monsters. Number 1001 will be brilliant.Those monster creation rules in 2014 act like you don't need any understanding of the design philosophy of 5e monsters, but that is a lie. You absolutely need to know what works and what doesn't to create a viable monster. You have to understand why creatures are built the way they are. Why an 18th level archmage is only CR 12. Why basilisk's aren't one hit kills. Why dragons are hit much harder than other creatures of their CR. You need to learn concepts like average damage per round and tactical complexity to determine CR. And even things that look "simple" (giving legendary actions and resistance to a goblin boss to make a bbeg) requires rebuilding from the ground up.
Who cares?How many players do you think have that kind of knowledge? 80%, 70%, 60%?
Again, you learn by doing, by making stuff that sucks. It is no different than drawing or writing or singing or carpentry.You and I will miss those rules because you and I are the DMs who like to tinker. Build new subclasses, design new monsters. We understand theory, design and balancing. Lots of people don't. Imagine a piano book that teaches you how to play the piano having a second called "how to compose a sonata". Buddy, I just learned where to put my hands on the keyboard, don't go asking me music theory!
I am not saying this is what the 2014 guidelines where; however, a flawed system that always gives wrong answers is definitely not, IMO, better than no system.A flawed system is better than no system.
No one was talking about that. Context matters.I am not saying this is what the 2014 guidelines where; however, a flawed system that always gives wrong answers is definitely not, IMO, better than no system.
Exactly, that is why I provided some!Context matters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.