M_Natas
Hero
The problem is, that it was one chart. So for example it is impossible to Show how mathematically the HP would have to be adjusted if you lower or raise the AC. So every CR 0 to CR 3 monster has AC 13 ...I disagree. Monster creation rules that are an improved version of the 2014 ones would be generally well received.
Part of this would involve possible math tweaks and expanded/improved lists of monster traits.
The other part would be presentation. It needs to be easier to use. As it is now one of the main criticisms people appear to have is that the hp numbers on the chart are too high, which is based on misunderstanding the chart. You almost always end up with significantly lower hp at the end due to adjustments from AC and monster traits. That is all explained if you just read the instructions.
But 100HP with AC 13 is, from a challenge point of view the same as AC 10 with 133HP or AC 16 with 66 HP.
If the party has an average attack bonus of +3.
The problem for me so far is that only the organisation seems better.In this case, it appears to be an identical issue as the organization of the DMG. Despite basically everything in the 2024 DMG except bastions already being in the 2014 DMG--along with things people actually used that didn't make it to the 2024 like some of the optional rules--the 2024 is treated as a huge improvement just because of its more accessible organization.
The old content they took from the 2014 dmg they made worse:
- removed mentioning adventure day, so new DMs don't know that 5e is balanced around 6 to 8 medium encounters in-between long rests.
- removed monster building rules and just left "reskinning" in
And what they added I feel is subpar (Bastion rules, the Campaign sheet templates ...).