Xeviat
Dungeon Mistress, she/her
Yes, if we were to put proficiency bonus on Armor Class, we'd have to use different numbers for armor AC values. But hear me out.
Monster save DCs are related to their CR. Monster Attack bonus is related to their CR.
Player Save bonuses (proficient saves, though I partially disagree with this) go up as they gain levels; player AC is largely static as they gain levels. Aside from the Monk and some Barbarians, light armor wearers will probably cap off their AC growth at level 8 (if they started with a 16 Dex, they can move to 18 and 20 at 4th and 8th levels). Heavy armor wearers cap off their AC once they can afford plate. Medium armor wearers cap off a little earlier (or when they spend a feat on Medium Armor Mastery, if they have the Dex for it).
But that's it. Monster Attack continues to grow while player AC remains the same. Is this because the game wants HP to be the defense against weapons after a certain point? As you gain levels, you're going to take more hits.
Yes, there are magic items that can shore this up, if your DM uses them. But there are also magic items to boost attack, save dcs, and saves. Magic armor doesn't take up attunement slots, but neither does a +1-+3 weapon.
I'm just curious about this dichotomy.
Monster save DCs are related to their CR. Monster Attack bonus is related to their CR.
Player Save bonuses (proficient saves, though I partially disagree with this) go up as they gain levels; player AC is largely static as they gain levels. Aside from the Monk and some Barbarians, light armor wearers will probably cap off their AC growth at level 8 (if they started with a 16 Dex, they can move to 18 and 20 at 4th and 8th levels). Heavy armor wearers cap off their AC once they can afford plate. Medium armor wearers cap off a little earlier (or when they spend a feat on Medium Armor Mastery, if they have the Dex for it).
But that's it. Monster Attack continues to grow while player AC remains the same. Is this because the game wants HP to be the defense against weapons after a certain point? As you gain levels, you're going to take more hits.
Yes, there are magic items that can shore this up, if your DM uses them. But there are also magic items to boost attack, save dcs, and saves. Magic armor doesn't take up attunement slots, but neither does a +1-+3 weapon.
I'm just curious about this dichotomy.