why not europe?

No one has mentioned Avalanche's series on real world cultures. I'm guessing a number from Europe would be applicable.

Personally, I think this is a great idea. I've always wanted an Rpg that rewarded actual learning by the players. (learning real world history certainly counts)

Does anyone know any more about the virtues of Avalanche or Earth 1066?
 

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I prefer my D&D fantasy-based.

I would cringe if you told the party that we were starting off in London. Just like I cringe when a player tells me he's naming his character Michael, or John. Ugh!
 

I had a wacky homebrew based on fantasy Europe. The whole idea was to present the group with a timeline they could relate to and they point to their elf character's 1,500 year lifespans and say "hey! your character has already lived longer than some nations! Whatcha been doing with all that time?"

A buddy of mine had a really, really cool campaign based in fantasy England. He made up a hex map of the country and re-wrote about half the character generation rules. Pretty much everyone had a cantrip or 1st level spell and you could expend exp to get more (much like Midnight does now).

The Warhammer fantasy setting is very, very cool. I love Skaven. They're so incredibly evil and expendable. But the "problem" with Warhammer is that it very accurately notes that guns game earlier to Europe than most fantasy RPGs acknowledge. A lot of fantasy fans don't like guns.

Right now though, I'd be less interested in fantasy Europe. I'd be very interested in a fantasy India though. Talk about high power adventure!
 

alsih2o said:
castles and alchemists, knights in shining armor and barbarians galore- this whole schmear we play with is basically inspired by medieval europe. so why not use it as a setting?

there are already maps available, gritty is built right in, factions are already decided- it is a prebuilt setting, but i never hear of anyone using it.
I do in my homebrew and have done, on and off, since 1E. It's basically fantasy (western) Europe with various times/cultures blended together.

The main focus has been Albion (i.e. England) with the technology of circa 1490 but without firearms. Southern Albion is populated by humans and halflings (i.e. hobbits) as well as some elves, dwarves and gnomes. The dwarves of Albion are mostly from Kalidonia (i.e. Scotland) and wear kilts. (There are other dwarven populations mainly in Scandia (i.e. Norway, Iceland and Sweden) and Teutonia (Germany and Austria)).
 
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There's also Slaine, which is sort of set in very very early Europe/UK


What I've never understood why there was never a King Arthur D&D supplement. Even with all the d20 books, 1000s of them, there's only 1 very lousy one.

Even for non-d20 games, there's really only one game (Pendragon).

Yet for a lot of history, King Arthur was basically the whole of fantasy literature (and his offshoots).
 

Nearly all of my campaigns in 26+ years of GMing have been set in the real world in some form or another. I just have never found fantasy settings all that interesting (with a few notable exceptions, such as Glorantha and Tekumel).
 


If you're interested check out Orichalcum's Aela Iacta Story Hour. D&D set in the Roman Empire and run by a woman with a doctorate in Roman History. Pretty cool.
 

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