because it's far more fun to give them fates worse then death, plant cursed items in easily found locations and send the pc's false leads to get them there. a character in my L5R d20 campaign was only level 5 while the rest of the party was level 8 because his "cool new sword" had actually stolen 16000 xp from him, gave him 10 taint points and drained him of 6 permanent hp. it was a +3 vorpal sword with more unlockable abilities which was almost worth the price. it was planted by guess who? BBEG irritated with party. keep them alive for a few days so that their public execution can serve as an example to all why the BBEG should not be resisted. as for teleporting in and killing, teleporting in and stealing all their cool loot while letting them know you did it and there was nothing they could do about it is so much more infuriating to the forces of good. kill a player's character and they'll be miffed, take away the paladin's holy avenger, and the player will loose his mind with frustration. it's even worse the second time. lol. of course my players reffer to my game as painful, frustrating, and the best dnd game they have played in (really low standards i guess) and the standard post game quip is "thanks for the game, bastard" to which i smile and laugh every week.