Gladius Legis
Legend
The whole idea of going after the Paladin as being "OP" when Wizards and Moon Druids exist as they do is an extremely flawed premise from the start.
The wizard is strong because of remnants of the "linear fighter, quadratic wizard" problem, but it's a lot less bad in 5e.The whole idea of going after the Paladin as being "OP" when Wizards and Moon Druids exist as they do is an extremely flawed premise from the start.
How? And how many times a day?The Ranger fires cruise missiles that do on average 26 points of damage. With a Crit, 50 isn't uncommon.
I think the issue isn't that the Paladin is OP. I've watched a Paladin and a Ranger go up at the same rate. The Paladin withut using his limited Smites does damage like a fighter. The Ranger fires cruise missiles that do on average 26 points of damage. With a Crit, 50 isn't uncommon. Twice a turn. Hunters Mark plus their extra dice of damage if the target is already wounded is OP. I have to pad my encounters with a lot of 25 HP crunchies hoping he rolls low and only does 21 points so he has to waste a second cruise missile to take out the crunchie. Now is my ranger doing something wrong? Because this is a problem in all three games that are running at the game shop. 5th lv plus rangers becoming the USS Ranger unloading cruise missiles at 600 feet with lethal accuracy. Talk about min-max.
Chance to lose Concentration on a Smite spell if cast directly before attacking - 6th level paladin.
Chance to miss both attacks w/ standard 65% chance to hit: 12.25%
Chance to fail a Concentration save doing 20 or less damage (DC 10), assuming +2 CON and +3 CHR. No proficiency for CON saves so you need a 5 or higher. So 20% chance to fail.
So that works out to be a 2.45% chance to lose it if hit once. Even several hits will leave you with over a 90% chance to keep it.
I'm not sure how to respond that was "common enough" to stop using it. Perhaps you had a run of bad luck. Or maybe your risk tolerance is very sensitive.
It was the misinformation about having a small effect and then the really small corner case for zero effect that I was clearing up. Hopefully to convince you, but also not to let the misinformation stand for other readers.
Congratulations, you fail at math. +7 to hit vs. 14 AC means you need to roll a 7 or higher to hit. That's a 70% chance to hit, 30% chance to miss.So if we assume an 18 strength at level 6 and +3 for proficiency give +7 to hit. You cannot rely on having spells or items to boost that, so that's a 50% chance to miss a mere 14 AC.
Chance to lose Concentration on a Smite spell if cast directly before attacking - 6th level paladin.
Chance to miss both attacks w/ standard 65% chance to hit: 12.25%
Chance to fail a Concentration save doing 20 or less damage (DC 10), assuming +2 CON and +3 CHR. No proficiency for CON saves so you need a 5 or higher. So 20% chance to fail.
So that works out to be a 2.45% chance to lose it if hit once. Even several hits will leave you with over a 90% chance to keep it.
I'm not sure how to respond that was "common enough" to stop using it. Perhaps you had a run of bad luck. Or maybe your risk tolerance is very sensitive.
Sure, if you said it was your opinion that you didn't like them up front regardless of how effective they were I wouldn't have bothered to reply.
It was the misinformation about having a small effect and then the really small corner case for zero effect that I was clearing up. Hopefully to convince you, but also not to let the misinformation stand for other readers.
Congratulations, you fail at math. +7 to hit vs. 14 AC means you need to roll a 7 or higher to hit. That's a 70% chance to hit, 30% chance to miss.
Ok, Blue, I follow most of your stuff here, but how are you arriving at the Concentration save? I thought it was straight Con save, so how are you getting a 5 or higher? With a +2 Con, won't you need a 8 or higher, failing 35% of the time?