Jumping ship, eh? But you're supposed to be all about bitterness and grief, Wormwood![edit: taking down the snark level and getting the hell out of this thread. My apologies.]
Jumping ship, eh? But you're supposed to be all about bitterness and grief, Wormwood![edit: taking down the snark level and getting the hell out of this thread. My apologies.]
Thanks. I feel a lot better about playing a bladelock now. I have to admit, I'm impressed with how well Wizards has done with a more holistic approach to balance issues.To answer the OP: at level 5 you can get an invocation that gives you Extra Attack, and at level 12 or so yo get another invocation that lets you add charisma to damage.
Here's a simple damage breakdown at level 15, assuming +4 str and +4 Cha:
Greatsword blade lock: (2d6+8)x2=30 average damage on a hit, not counting crits.
Eldritch Blast (with agonizing invocation): 3d10+4=20.5 average damage on a hit
(28.5 if you add charisma three times, which seems unlikely.)
So the blade lock does more damage on a hit. The blaster can get invocations to do half damage on a miss, which raises his DPR probably ahead of the blade lock, but then the blade lock can take great weapon master to knock it out of the park. Plus, as others have said, you get disadvantage casting ranged spells into melee.
The worry I have there is that warlocks have light amor proficiency only. So if you pump up your strength and charisma like that, you'll have no dexterity and will be very easy to hit in melee. You can hellp this slightly with the mage armor invocation but even there you'll want to have a reasonable dexterity score. So think this sort of build would be tough to balance (dead warlock produce no DPR).
I haven't looked over many of the classes as a whole; but I have compared some spell damage output at various levels, with scaling etc, and on my (admittedly small) random sample it seems pretty coherent.I'm impressed with how well Wizards has done with a more holistic approach to balance issues.
I do have some concerns there as well. My gut feeling for now is to restrict short rests to 2 per long rest. Further downtime simply provides no benefit. 2 short rests, to my mind, seems to fit in well with the expected frequency of short rest power use. (I'm freely admitting this is primarily a visceral reaction based on the potency of those powers). It also corresponds nicely to our everyday life patterns. Stop for lunch (short rest), stop for dinner (short rest), stop to sleep (long rest).My main concern, if I were running 5e, would be managing the assymetric resource aspects of caster dailies vs martial at-wills. I also don't find the 1 hour short rest very appealing: it's virtually jumping up-and-down saying "GM, use me to solve your assymetric balance issues by interrupting or not interrupting me as the need arises!", but that's precisely the sort of management of intra-party balance that I'm not sure I want to be responsible for.
I'm a little concerned, but I'd like to see the full PHB before deciding. I would have expected save proficiences to be something gained more frequently during leveling. What I expected to see was high level adventurers be proficient in at least 4 saves, purely from single-class level profession. But, again, the relative paucity of "fire-and-forget" disabling spells is an encouraging sign.But they do seem to have paid attention to the maths. (Except for saving throws? The whole thing of weak saving throws, and the resulting vulnerability of high-level fighters to hold and dominate in conjunctin with the nerfing of indomitable, is something I haven't really made sense of yet, and nor have I seen an analysis that explains it to me.)
The worry I have there is that warlocks have light amor proficiency only. So if you pump up your strength and charisma like that, you'll have no dexterity and will be very easy to hit in melee. You can hellp this slightly with the mage armor invocation but even there you'll want to have a reasonable dexterity score. So think this sort of build would be tough to balance (dead warlock produce no DPR).
Not by enough to not be competitive with a blaster warlock:That's a valid concern. One solution is to use a dex weapon instead, like a rapier, but of course that reduces your damage output without the right feat support.
However if the invocation that makes Eldritch Blast deal half damage on a miss is still in, then the blaster is once again far ahead
In that case the blasterlock should not be able to outpace the bladelock. Also corrected a misstake in my formulas above, but since the DOAM is out even for eldritch blast it doesn't matter anyway.It's not.