[let's hope this is the best forum to stick this in.]
Ok, i have a question for y'all: why play a wizard/cleric. This isn't a question about balance--i understand the tradeoff between tons of spells and high-level spells. And i understand wanting to have fireballs and healing (or, more generally, to have access to both spell lists). My question is, if that wasn't the case, would people still want to play a cleric/wizard? That is, if you could get access to the whole spell list, but you were either a wizard or a cleric, would that scratch the itch? [assume it's balanced somehow] How much of it is the flavor issue? Do lots of people specifically want to be able to cast divine spells at one point, and arcane the next, or is it just the fact that some spell effects require one or the other? Would it be a real problem if a wizard who took levels of cleric ended up with both spell lists, but one casting progression, and simply had to choose whether all her spells were considered divine or arcane from that point onward? [again, assume that balance is fixed, or not an issue--i'm wondering about the concept.]
So far, the only problem i see with it is one of verisimilitude: it'd be sort of weird if a 10th level wizard joined the clergy (took a level of cleric) and suddenly all of the spells she already knew abided by the strictures of divine casting (no armor penalty, need a holy symbol, etc.).
Ok, i have a question for y'all: why play a wizard/cleric. This isn't a question about balance--i understand the tradeoff between tons of spells and high-level spells. And i understand wanting to have fireballs and healing (or, more generally, to have access to both spell lists). My question is, if that wasn't the case, would people still want to play a cleric/wizard? That is, if you could get access to the whole spell list, but you were either a wizard or a cleric, would that scratch the itch? [assume it's balanced somehow] How much of it is the flavor issue? Do lots of people specifically want to be able to cast divine spells at one point, and arcane the next, or is it just the fact that some spell effects require one or the other? Would it be a real problem if a wizard who took levels of cleric ended up with both spell lists, but one casting progression, and simply had to choose whether all her spells were considered divine or arcane from that point onward? [again, assume that balance is fixed, or not an issue--i'm wondering about the concept.]
So far, the only problem i see with it is one of verisimilitude: it'd be sort of weird if a 10th level wizard joined the clergy (took a level of cleric) and suddenly all of the spells she already knew abided by the strictures of divine casting (no armor penalty, need a holy symbol, etc.).