Frylock said:
Thanks for your response. However, I said you had your head in the sand, whereas you said I have my head in the sand *and* am stupid. Technically, you've started a fight, so I must respond.
Yeah, but my insult had a smiley face at the end of it, so YOU started the fight.
Frylock said:
I'm telling mom!
Frylock said:
This is a good point, and its been raised to me by one of my players as a possible solution. I'm building the next session around the premise that the psionsist will run out of PP if I do this. If it doesn't work, I'll be back.
Well, it looks like you're on the road to fixing your own problem (yay), so now lets see how we can help. How exactly will you be running the psion out of PP? Have you seen the Psychic Vampire power? (XPH pg 127)
Frylock said:
This I don't like. It just rubs me the wrong way. I'd rather that my encounters as a whole wear them down. In any case, I wouldn't add a rule like this mid-campaign, so for now it isn't an option anyway. (I'm not trying to discourage suggestions, though.)
Hmm, about the only other way to deplete the characters in one encounter is to throw a CR+7 encounter at them, and have that encounter contain loads of equal CR critters (not 2-3 big ones). But this is basically smashing 3-4 encounters into a single one so...
I've got plenty of other suggestions you can take or toss though. You could hit the Psion with a nightmare type spells just before an important battle. The spell prevents him resting properly so he can't regain his PP (its in one of these darn books). Or you could implement a houserule where if you manifest at your maximum manifester level you suffer a -2 manifester penalty for 1 round. At the
end of his next turn this penalty goes away. If, in the next round, you manifest at your new highest manifester level (2 lower then before), the penalty stays and you get another -2. As soon as you stop manifesting at max power this penalty goes away at a rate of 2/round. The same system would work for casters, just lower them 1 spell level each time they cast their highest.
My favorite suggestion though would be to simply sit down with the character and have a good long talk (which should involve hitting him with various D&D books). Tell him that's he's being a jerk and hogging the spotlight. Ask him to tone it down so everyone else can have fun too. Remember to cast Eagles Splendor on yourself first for that +2 to diplomacy checks. And intimidate.
Oh, and another thing to add, you could try out these house-rules in 'side games'. Like, lets say you know someone can't show up for the next session. Instead of gaming without them, you could take all the present characters and run them through an imaginary side encounter. Use the house rules in those encounters to test drive them. And if anyone wants to play something totally wacky, let them give it a try. Just make sure the Psion gets played, and that he has an appropriately built caster to compare to.
Frylock said:
I can help myself with that. When they come out of the rope trick, they'll be a spellwarped, advanced 36 HD dire bear waiting for them. If they go back in, there'll be two of them waiting for them when they come out.
Of for the love of all things sentient, not another rope trick cheese group. Where do you people find these losers? How is crawling into an extradimensional space and hiding until you're overpowered again heroic? Two things I'd like to point out. 1) Your psion is overpowered due to a wizard spell (*stares meaningfully at the OP*). 2) Rope Trick is often touted as
the most broken spell in the PHB. There's an entire thread of ways to deal with it though, but my suggestion would be to simply ban the spell (changing the duration to 10min/level would also work). It basically does what higher level spells try to do (Tiny Hut, Secure Shelter, Magnificent Mansion), only much better.
And another great tactic for dealing with Rope Trick is a Transdimensional Fireball (Complete Arcane, +1 spell slot, affects incorporeal, ethereal, Shadown, and creatures in extradimensional spaces). Don't forget the maniacal laughter too.
Frylock said:
In short, I don't think you've provided a solution to the problem.
I did too provide a solution. You just didn't like it. So
Frylock said:
If I throw out more unavoidable encounters, eventually the psionicists will run out of PP, but the warmage and (to a lesser extent) the cleric will feel useless becuase they'll run out of spells long before the psionicists run out of PP.
I would like to fervently add my voice to the chorus saying that something is very wrong here. I will completely agree with the idea that a Psion can outdo a Warmage on a /round basis, but there should be no way in the nine hells he can keep it up for longer. At level 10 he should be throwing out 10d6+10 powers for about 11 rounds. The Warmage would be able to do 10d6 for 15 rounds, followed by 14 rounds of level 1 and 2 spells. And this doesn't take into account his Sudden Empower, which should let him do 15d6 once a day.
Check just how many PP your psion actually has and is using. Keep track of every power he uses and the PP required to do it for a couple encounters. I'm not saying your character is cheating, but I'm certainly thinking it very loudly. And don't forget that powers don't scale for free, so a 7pp Energy Ball only does 7d6+7 damage.
Frylock said:
One last point: one piece of anecdotal evidence by itself doesn't make a scientific study, but it has two advantages over a theory: 1) it's based in reality, and 2) it has plenty of company (i.e., there's a lot more than one piece of said evidence floating around).
Neither anecdotal evidence nor theory can actually prove anything. It's only when you combine the two that you get close to the truth. And I provided you with a link to a
poll of anecdotal evidence about how powerful people thought classes were. On a scale of 1 to 10 (10 being most powerful) Druid got a 9.4, Cleric and Wizard got 8.6, and the Psion got 8.1. Between this and the fact that 'psionics are overpowered' debates have never been resolved, I think the evidence suggests that some sort of balance is in place here. In my opinion, all casters are broken, and you just have to pick out the bad parts (like Rope Trick, Temporal Acceleration, Timestop, etc).
And thank you very much for approaching this with a sense of humor. It makes things so much easier when you don't have to carefully pick every little word you use for fear the other side will turn it into an attack. And I can finally use sarcasm. Woot!
Oh, and when quoting, don't put =name in the second quote block and use /, not \ (so you should have [/QUOTE] at the end).