In another thread an issue got brought up that I've never had (http://www.enworld.org/showthread.php?t=146556). It seems many DM's do not give full XP (or non) if a player can't make it to the game. I don't understand why.
The game is supposed to be about fun, and as a DM, I always saw it as my job to make it fun. Why would I want characters to be left behind? How does it increase the fun? I'm not there to judge the players or be their parents. If they can't make it, they can't make it. Life happens, why would I add an in-game punishment to their problems?
I'm just trying to understand the reasons why this is done. I've always assumed that it was one of those things that goes back to the 70's where the players were competitive with each other and the DM's role was adversarial. It's been a very long time since those days and it just doesn't fit D&D in the way it's been since as far back as I've played (1983).
The game is supposed to be about fun, and as a DM, I always saw it as my job to make it fun. Why would I want characters to be left behind? How does it increase the fun? I'm not there to judge the players or be their parents. If they can't make it, they can't make it. Life happens, why would I add an in-game punishment to their problems?
I'm just trying to understand the reasons why this is done. I've always assumed that it was one of those things that goes back to the 70's where the players were competitive with each other and the DM's role was adversarial. It's been a very long time since those days and it just doesn't fit D&D in the way it's been since as far back as I've played (1983).