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Grimstaff said:
Munckkinism is being more worried about your characters numbers than with what is going on in the game.
Ok but see, my players aren't worried about these numbers. They don't worry about Xp at all. I don't get any groanin' about how unfair it is this or that because NO ONE GETS XP IN MY GAME.
Now, by your definition, wouldn't being more worried about how its unfair for someone else to get xp be munchkin?
Grimstaff said:
A Munchkin is far more worried about how his stats measure up than he is about whether or not is fair that he missed the last 2 sessions and yet still got enough exp to level up.
iuhhh, so its not worrying about the game now but rather he should be worrying about how fairly xp pts are given out that makes you not a munchkin?
As a thought exercize, can you imagine a munchkin who is hung up on making sure he gets his Xp and others don't get Xp he feels they shouldn't?
if you can, you might see a benefit in not using xp at all.
Grimstaff said:
Try and justify it all you want, something for nothing is something for nothing.
but in my game its not. its nothing for nothing for everyone. everyone levels up at a point in time and no one ever sees xp.
heck, with my stargate game, when the campaign started i posted the level up schedule for the first two years, before a single dice hit the table.
are you somehow confused into thinking that drove my players to be more focused on xp and levelling up??
i ran a two year campaign and a three year campaign before it never wasting a moments time for me or my players on calculating, counting or adding xp.
if that makes us munchkin, then the definition has sure changed.
