farscapesg1
First Post
Kahuna Burger said:On the general topic, I would just say "I'm with Arrvis, mallus and thirdwizard".
But one sidenote that I haven't seen brought up here - For those of you who do "no XP for missing players" can you say with complete self honesty, that your scheduling is evenhanded to all players? I ask because a group I was in did half xp for missing players. One character was way ahead, and this was always justified by the player's great commitment.... But looking in the long haul, I couldn't help but notice that when this player couldn't make it the group was as likely as not to actually reschedule the game to accomadate him, while for anyone else it was "ok, see you next week". And of course no one wanted to play without his character because it was so powerful. So he was getting a more powerful character for playing more, and being accomadated to play more because he had a more powerful character.
If one player is the spouse of the DM, they just aren't going to miss as many sessions as another player with a similar dedication/lifestyle, because the things they would miss for will often lead to the game not being played at all. Is it fair to reward their character for their greater "Dedication"?
I'm not saying these issues will plague all groups with a "less or no xp" policy, but as with the roleplaying rewards that end up being personally biased, its something to think about before you assume your method is fair.
Well, for our group we plan the next session at the end of the current session. So, when we are wrapping the game up, we pull out the calendar and say "So, two weeks from today, is that good for everyone?" It is up to the players to either make room in their schedules or not.
We don't have a situation where any of the spouses play. My wife used to be in the group, so if we took a trip or something came up, the group was down two players. She dropped the game becuase she wasn't enjoying it as much, and wanted to be able to do other things without causing as much problems with the group. It is a lot easier for the group to keep playing if one player is gone (me) then if two people are missing.
Our sessions are flexible to some point. If everyone can't make it on Saturday (our normal gaming day), then we offer the idea of making it Sunday. If a couple people are going to miss we are pretty easy about just postponing it another week. I think that my DM does a pretty good job trying to make sure that the games are on a schedule that is best for the majority, if not the whole group.
Majoru Oakheart said:With this statement, I realize our gaming styles are COMPLETELY different. I might end a game session with "Ok, you are all walking down the hallway of the 4th level of Castle Maure, you were about to open the 3rd door on the left when we ended for the night because Mike had to go to work and Dallas needed sleep.
This hits on a completely seperate issue. Our group is similar. When 6 o'clock comes, the game is over as we all have to get back to our normal lives. If we are in the middle of the dungeon, that is where we are whent he next session starts. We have had to end in the middle of a combat even. We either leave everything on the battlemat on the table, or write notes on the mat for where the miniatures are and put them back at the next session.
I've played in a couple groups that insisted on finishing combats or getting to a stopping point, resulting in the game going an hour over. I don't play in those groups anymore becuase it isn't worth the headache of my wife calling me every 10 minutes to see why we are running late and how much longer it is going to be
