DonTadow
First Post
I provide uniform XP too for most of your reasons in addition to promoting the cooperative aspect of d and d and the teamwork based accomplishments. Individual accomplishments I award a rpg of the game bonus to the player, but that rpgers is voted on by the players.Mallus said:See, its out of a sense of fair play and equality that I tried handing out uniform XP (if you're present or not).
In the (distant) past I've handled XP very differently. Small, common base awards, and then larger, individual ones based on my evaluation of player performance.
But what was I evaluating? I thought at the time I was rewarding 'smart, creative play' and 'superior role playing skills'. And without fail I was merely rewarding play that amused me, or resembled my own. I sadly had to admit I'm no good as an objective arbitrator.
And the only thing I could teach players is how to play like me.
The only fair thing I could do is scrap individual XP awards. Which led me down the primrose path (should that be capitalized?) toward a single party XP total.
I don't see how uniform XP equates to XP for people's characters not in the game? You can accomplish all of the goals of fairness and equality without resulting to free XP for being a member of the group.