ThirdWizard
First Post
Demmero said:Not really. I'm more arguing the point of the thread starter who can't understand why others don't see the matter the way he does.
I, at least, have come to understand much better since the beginning of this thread. It has been very enlightening for me.
f all the players agree that same XPs no matter what, then you have no problem. I'm saying that if the group is split on that, an XP penalty solution seems like a wise compromise, even if it is in-game. If my group of players split 50/50 on that issue, I'd generally side with those who show up every week, simply because players not showing DOES disrupt the game to at least a small degree.
My oppinion on the matter is pretty set, but in my mind the issue isn't an extremely important aspect of the game. It isn't going to impact my enjoyment of the game in the slightest. So, if 50% of the players really wanted absentee players to get no (or half or whatever) xp, and the other players were like me, and fairly ambivalent to the issue, the best solution would be to impose the zero-xp rule.
The unfortunate aspect is when both are strongly in favor of their desired way. I can't imagine it being that important, but as this thread shows, I'm probably wrong. To many people this seems like a very important issue, though I don't exactly understand why.
Yep, and I'd wager we have different views on the effects that a PC absence has on the game. Your views are more realistic and story-based; mine are more practical/game-based/DMing style. DMs who can't be bothered running a couple of absent PCs and send them on guard duty are within their right, IMHO. And I don't think it a stretch that such DMs might not want to award ghosted PCs who do nothing in a session the same amount as those PCs present who have to battle a beholder (perhaps a bit short-handed).
By all rights, I should be extremely upset at players missing games, but then again, maybe I'm so used to it that it has lost its impact on me. I plan each session expecting at least one player to miss the session. These people are busy, and we have more than a few times put off sessions by a week because of absent players. With an official schedule of 2 games per month we have achieved 17 in the past year.
It's frustrating, I admit. I'm not happy with the current situation. We have an alternate campaign that I started we can play instead (those 17 being the main campaign I'm running) when too many people can't show. The alternate campaign is becoming more popular than the actual campaign... but now I'm ranting.
Perhaps, I've just lost all hope of players actually making it to all games. I love my players, they're a great group when they can show. But, it just doesn't work that way. One player even had to drive three hours to make it to the session this summer. That's one way. The fact that she would spend six hours on the road is a testement to how much fun we have at the games, though. It's worth the hassle! But, now I'm rambling.

Now I probably make even less sense? I don't know. I think I have a fairly odd and unique perspective when it comes to missed play, however. I'm not your average gamer in that regard, I know. I'm the oddball among geeks.

I am probably the only DM in this thread who has problems with players showing up and sees at as something I am willing to
Not necessarily (if you use my XP method)! If I have an encounter that would net the party 3,000 XPs (750 for a full party of 4) but only three players show up and their PCs defeat that encounter alone, they'd get 1,000 XPs each. If that happens enough time (or even just at the right point in a character's XP total), the show-up-all-the-time wizard might've leveled and survived the attack that killed him in the same-XP-for-all campaign.
lol, I admit, I never would have thought of that. I don't think its a likely actual scenario, but if the players perceve it to be important then that is more important than the actual odds of such a thing happening. Again, very player dependant. I suppose, again, that I am in the minority.
EDIT: Night.

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