Demmero said:
Let me try to make my point with another example. If only one player (the one who shows up every week) in a group whose players otherwise go for the "same XP" deal decides that's unfair...does that make him a problem player? Or does he have a legitimate point?
If he complained enough, it would be problematic. Just like if he complained about any other Table/House Rule that the group as a whole wanted. Same as if someone kept complaining vehemotly about my level loss from death rule. Now, if it came to a vote, and a majority was unhappy with absentee players getting XP, then it would change. Not for one player, though.
Hypothetically, let's say he complains enough that he DOES become a problem player and a result gets booted from the group. A few months down the line, the game gets cancelled because the DM decides that not enough players are showing up (instead of just the occasional person with RL issues, now you have that person AND Mr. Dependable But Problem Player. Would it be fair to blame the game's collapse on the problem player leaving?
No, it would be circumstance of us not being able to find enough players who fit our playstyle. Just like if I couldn't put together a game because noone wanted to play under my house rules. Them's the breaks when you can't find compatable group members. However, I have run campaigns for years with only two players, so I don't consider that an issue.
My original point is that maybe an out-of-game approach might cause more trouble in such a case.
If I were to start not giving XP to absentee players, all my players would voice complaints. In a civilized manner, of course. You're coming from an angle where most players want it your way, and I'm coming from a situation were most of my players want it my way.
Giving away something for nothing, likewise, is generally not a good thing either.
Someone else here, I'm too lazy to look it up, noted one basic difference in our thorught process. XP is nothing to me, and it isn't a reward for anything. It's movement across a line. You wouldn't want to say the PC is still at the spot on the timeline when last he left off any more than I would want to say that he was still at the same XP as last he played. We have very different views on the matter.
Repercussions from having a slightly underpowered character isn't usually a fun thing. Having someone else run another player's character or having him drop from the story for a session generally isn't fun either. Pick your poison.
But, this isn't an either or. This is an
and. Not only do you have the problem of a missing player's PC having to be run by someone else and the DM having to make story concessions, you
also have a player with less XP. I don't believe that no XP for absentee players increases player attendance more than it would be if they got full XP.
Eeralai said:
Actually, I'm surprised your experience system does not allow for him to have more experience points because of the way he died. Good roleplaying like that should show in XP points despite death. But I guess that is a debate for another thread
I don't think it would make up for the entire level loss, but it's always nice to have non-combat awards to counter-effect those things.