ThirdWizard said:Perfectly fair. They should have remembered. I might have nice rules for character death, but that's only because I don't hold back when things get tough for them. Dying is a fact of my games, and the players live with it.
Demmero said:Let me try to make my point with another example. If only one player (the one who shows up every week) in a group whose players otherwise go for the "same XP" deal decides that's unfair...does that make him a problem player? Or does he have a legitimate point?
Hypothetically, let's say he complains enough that he DOES become a problem player and a result gets booted from the group. A few months down the line, the game gets cancelled because the DM decides that not enough players are showing up (instead of just the occasional person with RL issues, now you have that person AND Mr. Dependable But Problem Player. Would it be fair to blame the game's collapse on the problem player leaving?
My original point is that maybe an out-of-game approach might cause more trouble in such a case.
Giving away something for nothing, likewise, is generally not a good thing either.
Repercussions from having a slightly underpowered character isn't usually a fun thing. Having someone else run another player's character or having him drop from the story for a session generally isn't fun either. Pick your poison.
Eeralai said:Actually, I'm surprised your experience system does not allow for him to have more experience points because of the way he died. Good roleplaying like that should show in XP points despite death. But I guess that is a debate for another thread
Demmero said:I have a problem with this, esp. with the "they should have remembered part." The full-time player's PC dies because the part-timer who ran the protective fighter forgot to protect the wizard. The full-timer pays the price for a part-timer's mistake. Is that fair?
What if the dead wizard actually complains to the DM that "maybe the guy who let the ogre walk right past him to brain my PC would've known how the fighter usually protects me if he'd actually bothered to show up for a few more sessions!" Would he have a legitimate point?
It's my opinion that he does.
Eeralai said:All this talk about what happens when a player doesn't show. But what happens when the DM doesn't show? Does the party take the average experience that the DM usually doles out?![]()
Not neccessarily. Most games are set up to play one time and then thats it. But there are games that you carry over stats. There are several tcgs including magic that include cards that allow you to gain bonus's on your next game or turn.ThirdWizard said:Conversely, what games do you get anything for the next time if you do make it? There arn't any, and that means we're going to have to make up some examples if we're going to actually use the analogy. You can't say "no other game rewards missing players" because no other game rewards present players either! We end up with no point being made at all.
ThirdWizard said:You're coming from an angle where most players want it your way, and I'm coming from a situation were most of my players want it my way.
ThirdWizard said:Someone else here, I'm too lazy to look it up, noted one basic difference in our thorught process. XP is nothing to me, and it isn't a reward for anything. It's movement across a line. You wouldn't want to say the PC is still at the spot on the timeline when last he left off any more than I would want to say that he was still at the same XP as last he played. We have very different views on the matter.
ThirdWizard said:But, this isn't an either or. This is an and. Not only do you have the problem of a missing player's PC having to be run by someone else and the DM having to make story concessions, you also have a player with less XP. I don't believe that no XP for absentee players increases player attendance more than it would be if they got full XP.
ThirdWizard said:Well, there is no right or wrong to this. It's going to crop up whether you have XP awards or not, so it isn't extremely relevant to the discussion at hand. In either case the wizard dies!
ThirdWizard said:This goes far more into how we view character death than anything relevant to this thread. I'll go into it if you really want me to, but I don't want to derail the thread...
posted by DonTadow
But to put it more into prospective, dungeons and dragons is a series of games that leads to an ultimate conclusion, each game builds on the one before allowing you to advance. This isvery similiar to a tournament with any game. We'll doo monopoly, since I play monopoly all the time. How much money i get in one game tells me where i'll be our who ill be playing in the next one . Sometimes these tournaments are played out over days. How silly do I look going into round 3 of a game looking for a high place when I wasn't even there in round 2.
Some games, such as guilitine allow players whom win previous rounds to get specialbenefits in the next round such as first pic or extra cards. Again, if i dindt play in the first round why would i look forward to getting something in the subsequent round.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.