Majoru Oakheart
Adventurer
Well, I don't...not because of missing players. When the players fought the Prince of Evil Fire Elementals, Imix, he didn't lose hit points from the ones written in the mod because someone decided not to show up that session(and someone did, and it was basically the finale of the mod).Mallus said:The PC's team always plays the same opposing team (though they try to hide that fact by assuming various disguises, changing species, and occassionally cross-dressing). And the coach of the opposing team --me!-- is a nice guy whose only goal is making sure the other side has a good time facing an appropriate level of challenge.
So if the other team is down players, he takes a few people off his roster. Really, he ought to be fired...
I'm more simulationist, I suppose. I make some exceptions for a couple small things in terms of making the game fun. However, when I plan adventures, I think "Alright, there's a high priest, he'll be about CR..14 because the PCs are 12 and I want a challenge. I'll give him 4 followers in the room with him, CR 8 each. Sounds about right for what I want."
So, when I have that room written up and the PCs open the door, it will be harder if they have less people there.
I also wouldn't say I'm the "nice guy" in this situation. I choose appropriate CRs for the enemies so as not to kill the PCs off needlessly, but I don't use bad tactics if it looks like I'm winning to swing it back in the PCs favor (except in Living Greyhawk where the mod authors put in too powerful encounters and you have to). My goal is to play the enemies as they would actually think, it is only my secondary goal to make sure the PCs have an appropriate challenge. I like to think of it more as a FAIR challenge though. The enemy wasn't designed specifically to kill them, it's fair.