howandwhy99
Adventurer
Mallus said:See, I reverse that. 'Playing the enemies as they'd really think' has to be in the context of --in service of-- the goal of challenging and entertaining the players.
How strictly one adheres to the internal logic of the simulation will vary greatly. I know some people around here stop having fun the minute they suspect the DM is modifying the challenge on the fly for metagame reasons. I'm not questioning the validity of that stance.
But in the final analysis, whatever the DM does has to be in service of players enjoyment (and in this case I count the DM as one of the player ). Otherwise its just masturbation...
Actually, I think simulationists present the game without bending internal logic. EDIT: which thereby serves the player enjoyment. Bending that logic to what the DM presumes as "more enjoyable" confuses player expectations. Players expect their characters to die if they go head-to-head with a vampire lord. If the rules are bent to help the players EDIT: in the name of their enjoyment, it can invalidate the contest.
Last edited: