[/QUOTE]
the "you turn the corner surprising me and see two orcs mugging a barmaid" doesn't need as much Gm scripting and control as the "you turn the corner surprising me and the demi lich decides you are good for supper" does.
IMO of course, but widening the scope of encounters requires IMO more weight on the Gm shoulders for the PCs survival, not less.
they decide what is rading the village in the middle of the night?
they decide what mosnters haunt the tomb?
maybe they hand you cards with the monsters and scenarios they want to face and you draw randomly?
they write up a random encounter table and with a fee dice rolls the fight begins?
are you describing a Gm or a referee?
maybe its me, but i tend to place rules well behind people, so if i need to change a rule to help a person en joy or stay in the game, AND I CAN without hurting other things, I often do.
My motto as Gm is "say yes unless there is a compelling reason to say no".
so, "find another gm" or "kick the wuss from the table" and all those cutsey ob bbs popular catch phrases, don't really gain much purchase with me. the game is there and used to serve our entertainment, we aren't there to serve it.
well, i dont use EL and Cr at all, so not really. What i am referring to are challenges which are appropriate as in they highlight pc capabilities (strengths and weaknesses) and provide opportunities for the PCs traits to show up.howandwhy99 said:Unfortunately, I think what you're referring to are the "appropriate" EL levels based on group average level.
i disagree wholly. if your as Gm "allow" (IE script) an encounter with a much more powerful adversary than your players can handle, then you OUGHT TO be making sure there are lots of needed elements in that script, not divorcing yourself from responsibility it. The "it can kill you in a blink of an eye" encounter, unlike the "its tough for you but not too tough" needs a lot more foreshadowing and very good scripting for things like PC exit routes, NPC motivations and distractions and potential run-ins if things get bad.howandwhy99 said:If you run the game with every EL challenge from 1-20 as potential to your group, then the onus for character survival is given to the players rather than the DM.
the "you turn the corner surprising me and see two orcs mugging a barmaid" doesn't need as much Gm scripting and control as the "you turn the corner surprising me and the demi lich decides you are good for supper" does.
IMO of course, but widening the scope of encounters requires IMO more weight on the Gm shoulders for the PCs survival, not less.
agreed. but i dont see how this changes if the encounter are even tougher?howandwhy99 said:If you play under a DM who only uses EL ranges close to your group's average level, AND you are the lowest level character in that group, you do get the short end of the stick.
so, what, the players populate the world with varmints and situations of their own choice?howandwhy99 said:I can see then why you would think having a lower level character is actually a punishment. I advise letting the players choose their challenges then. Rather than pre-scripted, always level "appropriate" DM ones.
they decide what is rading the village in the middle of the night?
they decide what mosnters haunt the tomb?
maybe they hand you cards with the monsters and scenarios they want to face and you draw randomly?
they write up a random encounter table and with a fee dice rolls the fight begins?
are you describing a Gm or a referee?
howandwhy99 said:Or simply find another DM.
maybe its me, but i tend to place rules well behind people, so if i need to change a rule to help a person en joy or stay in the game, AND I CAN without hurting other things, I often do.
My motto as Gm is "say yes unless there is a compelling reason to say no".
so, "find another gm" or "kick the wuss from the table" and all those cutsey ob bbs popular catch phrases, don't really gain much purchase with me. the game is there and used to serve our entertainment, we aren't there to serve it.